Empire Earth is the only RTS series that allows players to build and r terjemahan - Empire Earth is the only RTS series that allows players to build and r Bahasa Indonesia Bagaimana mengatakan

Empire Earth is the only RTS series

Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. Unlike other RTS games that take away the spoils of victory, Empire Earth III will offer continuous free-form gameplay that will allow players to keep units from one battle to the next.
Empire Earth III builds upon the success of Empire Earth II and redefines RTS games with a truly global approach to world domination.

Empire Earth III is a real-time strategy (RTS) videogame that places the entire globe at the touch of the fingertips making the earth a canvas for the strategy mind. Gamers will build and command an enduring global empire with the goal of World Domination. Empire Earth III is one of the few strategy games that offers players the scale and scope to take an empire from the ancient world to the far future.

Q: How will the tech tree work in Empire Earth III?

A: Various upgrades and new abilities can be researched each epoch. For the most part, each of these pieces of research is entirely independent of other research, though there are many units which can only be built after researching them, and once you build them you can research new abilities on those units (so there's a dependency chain in some cases). Most of this indivudal research within one epoch costs Wealth.

Epoching up is a separate line from most other research, and uses tech points.

Q: Will there be wonders to improve your civilization?

A: No.

Q: Will random events occur, such as Volcanoes, Earthquakes, Fires, Floods, Freezing, etc?

A: Not at random

Q: What resources will be included in Empire Earth III

A: There are 3 resource types: Raw Materials , Wealth , and Technology .

All units and buildings cost a certain amount of Raw Materials, which you gather from resource sites after building a warehouse next to them. More specialized and/or powerful units also have a Wealth cost, which is gathered by trade caravans that originate at markets. The amount of wealth you get from a trade route is based on the distance between the market and the city center it's traveling to, meaning that longer routes are more lucrative, but also expose your caravans to more risk. There are techs available that allow you to trade with allies, leading to really long and prosperous trade routes. Wealth is spent researching upgrades and units, and is used to hire workers and trade caravans at your warehouses and markets. In this way wealth acts as the fuel that powers the rest of your economy. Finally technology is used to epoch up, and is earned from researchers as explained above. For the most part these researchers cost both raw materials and wealth, so players are forced to choose between building units in their current epoch vs. investing in new researchers in order to tech faster.

Q: Will the AI in EE3 be scripted or passive?

A: The AI in EE3 is neither scripted nor passive. It has a set of preferred units, building, and technologies that it tries to build. It gathers raw materials, wealth, and tech points just like a player, builds armies, and sets out to conquer the map (or world, if you are playing on a World Domination mode). It reacts to your attacks and chooses different strategies based on your actions, preferences for different regions (for exampe, the Middle Eastern region likes to rush more), and a little bit of randomness thrown in for good measure.

Q: Will the EE3 feature an AI that can be customized by selecting different types of AI for the novice players and a more detailed script version (similar to EE2) for the more advance modder?

A: You can mod the AI just like everything else in EE. Almost none of it is scripted, and there are a bajillion different knobs that you can turn to make it do different things. The AI for the novice player is pretty much just a “dumbed down” version of the standard AI, which builds more slowly and builds fe
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Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. Unlike other RTS games that take away the spoils of victory, Empire Earth III will offer continuous free-form gameplay that will allow players to keep units from one battle to the next.Empire Earth III builds upon the success of Empire Earth II and redefines RTS games with a truly global approach to world domination.Empire Earth III is a real-time strategy (RTS) videogame that places the entire globe at the touch of the fingertips making the earth a canvas for the strategy mind. Gamers will build and command an enduring global empire with the goal of World Domination. Empire Earth III is one of the few strategy games that offers players the scale and scope to take an empire from the ancient world to the far future.Q: How will the tech tree work in Empire Earth III?A: Various upgrades and new abilities can be researched each epoch. For the most part, each of these pieces of research is entirely independent of other research, though there are many units which can only be built after researching them, and once you build them you can research new abilities on those units (so there's a dependency chain in some cases). Most of this indivudal research within one epoch costs Wealth.
Epoching up is a separate line from most other research, and uses tech points.

Q: Will there be wonders to improve your civilization?

A: No.

Q: Will random events occur, such as Volcanoes, Earthquakes, Fires, Floods, Freezing, etc?

A: Not at random

Q: What resources will be included in Empire Earth III

A: There are 3 resource types: Raw Materials , Wealth , and Technology .

All units and buildings cost a certain amount of Raw Materials, which you gather from resource sites after building a warehouse next to them. More specialized and/or powerful units also have a Wealth cost, which is gathered by trade caravans that originate at markets. The amount of wealth you get from a trade route is based on the distance between the market and the city center it's traveling to, meaning that longer routes are more lucrative, but also expose your caravans to more risk. There are techs available that allow you to trade with allies, leading to really long and prosperous trade routes. Wealth is spent researching upgrades and units, and is used to hire workers and trade caravans at your warehouses and markets. In this way wealth acts as the fuel that powers the rest of your economy. Finally technology is used to epoch up, and is earned from researchers as explained above. For the most part these researchers cost both raw materials and wealth, so players are forced to choose between building units in their current epoch vs. investing in new researchers in order to tech faster.

Q: Will the AI in EE3 be scripted or passive?

A: The AI in EE3 is neither scripted nor passive. It has a set of preferred units, building, and technologies that it tries to build. It gathers raw materials, wealth, and tech points just like a player, builds armies, and sets out to conquer the map (or world, if you are playing on a World Domination mode). It reacts to your attacks and chooses different strategies based on your actions, preferences for different regions (for exampe, the Middle Eastern region likes to rush more), and a little bit of randomness thrown in for good measure.

Q: Will the EE3 feature an AI that can be customized by selecting different types of AI for the novice players and a more detailed script version (similar to EE2) for the more advance modder?

A: You can mod the AI just like everything else in EE. Almost none of it is scripted, and there are a bajillion different knobs that you can turn to make it do different things. The AI for the novice player is pretty much just a “dumbed down” version of the standard AI, which builds more slowly and builds fe
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Empire Earth adalah satu-satunya seri RTS yang memungkinkan pemain untuk membangun dan memerintah sebuah kerajaan dari dunia kuno untuk masa depan yang jauh, berjuang keluar di seluruh dunia melalui ribuan tahun dalam upaya untuk kontrol di seluruh dunia. Tidak seperti game RTS lain yang mengambil rampasan kemenangan, Empire Earth III akan menawarkan terus menerus-bentuk bebas gameplay yang akan memungkinkan pemain untuk menjaga unit dari satu pertempuran ke berikutnya.
Empire Earth III dibangun berdasarkan keberhasilan Empire Earth II dan mengubah RTS game dengan pendekatan yang benar-benar global untuk dunia dominasi. Empire Earth III adalah strategi real-time (RTS) videogame yang menempatkan seluruh dunia pada sentuhan ujung jari membuat bumi kanvas untuk pikiran strategi. Gamer akan membangun dan perintah kerajaan global yang abadi dengan tujuan Dominasi Dunia. Empire Earth III adalah salah satu dari beberapa game strategi yang menawarkan pemain skala dan lingkup untuk mengambil sebuah kerajaan dari dunia kuno ke masa depan yang jauh. Q: Bagaimana akan bekerja pohon teknologi di Empire Earth III? A: Berbagai upgrade dan kemampuan baru dapat diteliti setiap zaman. Untuk sebagian besar, setiap bagian dari penelitian ini adalah sepenuhnya independen dari penelitian lain, meskipun ada banyak unit yang hanya dapat dibangun setelah meneliti mereka, dan setelah Anda membangun mereka dapat Anda penelitian kemampuan baru di unit-unit (jadi ada ketergantungan rantai dalam beberapa kasus). . Sebagian besar penelitian ini indivudal dalam biaya satu zaman Kekayaan Epoching up adalah garis terpisah dari kebanyakan penelitian lain, dan menggunakan poin tech. Q: Apakah akan ada keajaiban untuk meningkatkan peradaban Anda? A: Tidak Q: Apakah peristiwa acak terjadi, seperti sebagai Gunung berapi, gempa bumi, kebakaran, banjir, Pembekuan, dll? A: Tidak secara acak Q: Apa sumber daya akan dimasukkan dalam Empire Earth III A: Ada 3 jenis sumber daya:. Bahan Baku, Kekayaan, dan Teknologi Semua unit dan bangunan biaya sejumlah Bahan Baku, yang Anda kumpulkan dari situs sumber daya setelah membangun gudang di samping mereka. Unit yang lebih khusus dan / atau kuat juga memiliki biaya Kekayaan, yang dikumpulkan oleh kafilah dagang yang berasal di pasar. Jumlah kekayaan yang Anda dapatkan dari rute perdagangan berdasarkan jarak antara pasar dan pusat kota itu bepergian ke, yang berarti bahwa lama-rute yang lebih menguntungkan, tetapi juga mengekspos kafilah Anda untuk lebih banyak risiko. Ada teknisi yang tersedia yang memungkinkan Anda untuk perdagangan dengan sekutu, yang mengarah ke rute perdagangan yang sangat panjang dan sejahtera. Kekayaan dihabiskan meneliti upgrade dan unit, dan digunakan untuk mempekerjakan pekerja dan karavan perdagangan di gudang dan pasar. Dengan cara ini kekayaan bertindak sebagai bahan bakar yang kekuatan sisa ekonomi Anda. Akhirnya teknologi digunakan untuk kurun jaman, dan diperoleh dari para peneliti seperti dijelaskan di atas. Untuk sebagian besar peneliti ini biaya bahan baku dan kekayaan, sehingga pemain dipaksa untuk memilih antara unit bangunan di zaman mereka saat vs berinvestasi di peneliti baru untuk teknologi yang lebih cepat. Q: Apakah AI di EE3 akan ditulis atau pasif? J: AI di EE3 yang tidak ditulis atau pasif. Ini memiliki satu set unit disukai, bangunan, dan teknologi yang mencoba untuk membangun. Hal mengumpulkan bahan baku, kekayaan, dan titik teknologi seperti pemain, membangun tentara, dan menetapkan untuk menaklukkan peta (atau dunia, jika Anda bermain pada modus Dominasi Dunia). Bereaksi terhadap serangan dan memilih strategi yang berbeda berdasarkan tindakan Anda, preferensi untuk daerah yang berbeda (untuk exampe, wilayah Timur Tengah suka terburu-buru lebih), dan sedikit keacakan dilemparkan untuk mengukur baik. Q: Apakah fitur EE3 AI yang dapat disesuaikan dengan memilih jenis AI untuk pemain pemula dan versi naskah yang lebih rinci (mirip dengan EE2) untuk lebih maju modder? A: Anda dapat mod AI seperti segala sesuatu yang lain di EE. Hampir tidak ada itu scripted, dan ada bajillion tombol yang berbeda yang dapat Anda berpaling untuk membuatnya melakukan hal yang berbeda. AI untuk pemain pemula cukup banyak hanya "dumbed turun" versi AI standar, yang membangun lebih lambat dan membangun fe





























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