The Global Market for ContentIt’s really big: In 2011, the global medi terjemahan - The Global Market for ContentIt’s really big: In 2011, the global medi Bahasa Indonesia Bagaimana mengatakan

The Global Market for ContentIt’s r

The Global Market for Content
It’s really big: In 2011, the global media and entertainment industries will
account for nearly $2 trillion in revenue, including videogames but not including
computer software. The global content economy is growing for the same
reason it is growing everywhere – rising prosperity and the emergence of new
platforms, more channels, more programs, and more user-created material.
Another underappreciated reason is the increasing global interconnectedness
of content producing and marketing organizations that makes it possible for
companies to:
■• Scout and identify local talent and promote that talent regionally, nationally,
and then internationally
■• Mount coordinated marketing campaigns across multiple territories
■• Market content efficiently, using the range of marketing strategies, because
local practitioners have deep knowledge of the marketing and promotional
platforms in their geographies
Special issues must be considered when managers plan international marketing
efforts for content. Keegan and Schlegelmilch identify the key decisions they
should make before implementing the plan by examining the relationships
between the market, products, and message requirements.11 The same product/
same communications combination will work in markets where the market structure
and consumers’ needs and usage practices are the same or very similar.
If usage practices are the same market but consumer needs are different, the
marketer should adopt a strategy of the same product/different communications. A
strategy of different product/same communications applies when the market structure
requires specific product configurations but consumer needs and practices
are similar. Finally, considering both different product/different communications
makes sense when the market structure and consumer needs and usage practices
are so different that the original product has little chance of succeeding.
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The Global Market for ContentIt’s really big: In 2011, the global media and entertainment industries willaccount for nearly $2 trillion in revenue, including videogames but not includingcomputer software. The global content economy is growing for the samereason it is growing everywhere – rising prosperity and the emergence of newplatforms, more channels, more programs, and more user-created material.Another underappreciated reason is the increasing global interconnectednessof content producing and marketing organizations that makes it possible forcompanies to:■• Scout and identify local talent and promote that talent regionally, nationally,and then internationally■• Mount coordinated marketing campaigns across multiple territories■• Market content efficiently, using the range of marketing strategies, becauselocal practitioners have deep knowledge of the marketing and promotionalplatforms in their geographiesSpecial issues must be considered when managers plan international marketingefforts for content. Keegan and Schlegelmilch identify the key decisions theyshould make before implementing the plan by examining the relationshipsbetween the market, products, and message requirements.11 The same product/same communications combination will work in markets where the market structureand consumers’ needs and usage practices are the same or very similar.If usage practices are the same market but consumer needs are different, themarketer should adopt a strategy of the same product/different communications. Astrategy of different product/same communications applies when the market structurerequires specific product configurations but consumer needs and practicesare similar. Finally, considering both different product/different communicationsmakes sense when the market structure and consumer needs and usage practicesare so different that the original product has little chance of succeeding.
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Hasil (Bahasa Indonesia) 2:[Salinan]
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Global Market untuk Konten
Ini benar-benar besar: Pada tahun 2011, industri media dan hiburan global akan
mencapai hampir $ 2 triliun, termasuk videogame tetapi tidak termasuk
perangkat lunak komputer. Ekonomi konten global yang terus meningkat untuk sama
alasan itu tumbuh di mana-mana - meningkatnya kesejahteraan dan munculnya baru
. platform, lebih banyak saluran, lebih banyak program, dan dibuat pengguna bahan lebih
Alasan lain kurang dihargai adalah keterkaitan global yang meningkat
dari konten produksi dan pemasaran organisasi yang memungkinkan
perusahaan untuk:
■ • Pramuka dan mengidentifikasi bakat lokal dan mempromosikan bakat yang regional, nasional,
dan kemudian secara internasional
■ • Gunung terkoordinasi kampanye pemasaran di beberapa wilayah
■ • konten Pasar efisien, dengan menggunakan berbagai strategi pemasaran, karena
praktisi setempat memiliki pengetahuan yang mendalam tentang pemasaran dan promosi
platform dalam geografi mereka
masalah khusus harus dipertimbangkan ketika manajer merencanakan pemasaran internasional
upaya untuk konten. Keegan dan Schlegelmilch mengidentifikasi keputusan penting mereka
harus membuat sebelum menerapkan rencana dengan memeriksa hubungan
antara pasar, produk, dan pesan requirements.11 Produk yang sama /
kombinasi komunikasi yang sama akan bekerja di pasar di mana struktur pasar
dan konsumen kebutuhan dan penggunaan praktek adalah sama atau sangat mirip.
Jika praktek penggunaan adalah pasar yang sama namun kebutuhan konsumen yang berbeda,
pemasar harus mengadopsi strategi produk yang sama / komunikasi yang berbeda. Sebuah
strategi produk yang berbeda / komunikasi sama berlaku ketika struktur pasar
memerlukan konfigurasi produk tertentu tetapi kebutuhan konsumen dan praktek
serupa. Akhirnya, mengingat kedua produk / komunikasi yang berbeda yang berbeda
masuk akal ketika struktur pasar dan kebutuhan konsumen dan praktek penggunaan
begitu berbeda sehingga produk asli memiliki sedikit kesempatan untuk berhasil.
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