Update 17/09 - Spell revamp & War tiebreakerGet ready Chief, the day o terjemahan - Update 17/09 - Spell revamp & War tiebreakerGet ready Chief, the day o Bahasa Indonesia Bagaimana mengatakan

Update 17/09 - Spell revamp & War t

Update 17/09 - Spell revamp & War tiebreaker

Get ready Chief, the day of the update has finally arrived!!! Here are the complete release notes: Spell Superiority and a Clan War Tiebreaker!* Improved Lightning, Poison, Earthquake and Freeze spells!* Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10* Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!* Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan* The appearance of Wall level 11 has been revamped and looks TOTALLY EPICRecharged Lightning Spell* Lightning Spell level 7 ravages buildings and troops alike* Increased damage for Lightning Spell levels 5 and 6* Lightning Spell bolts now strike closer together to miss less often* Lightning Spell level 6 is now available at Town Hall 9Reworked Poison Spell* Troops in Poison Spells now take less damage at first, but much more over time* Poison Spell damage now increases to huge amounts and lingers after leaving the spell* Poison Spells now also reduce the attack rate of defending TroopsReworked Earthquake Spell* Earthquake Spells deal much more damage, regardless of a building's current hitpoints* Repeated Earthquake Spells now deal diminishing damage to the same buildings* Four Earthquake Spells will still always destroy any level of Wall!* There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP* Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.Game Balancing* Freeze Spells now also affect defending air troops* Lava Hounds can no longer target air troops* Attacking troops will now engage defending troops from further away* Titan III and Titan II Leagues can now buy 1 week shields from the Shop* The Army Overview button is now also visible from the Clan War map

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Update 17/09 - Spell revamp & War tiebreakerGet ready Chief, the day of the update has finally arrived!!! Here are the complete release notes: Spell Superiority and a Clan War Tiebreaker!* Improved Lightning, Poison, Earthquake and Freeze spells!* Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10* Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!* Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan* The appearance of Wall level 11 has been revamped and looks TOTALLY EPICRecharged Lightning Spell* Lightning Spell level 7 ravages buildings and troops alike* Increased damage for Lightning Spell levels 5 and 6* Lightning Spell bolts now strike closer together to miss less often* Lightning Spell level 6 is now available at Town Hall 9Reworked Poison Spell* Troops in Poison Spells now take less damage at first, but much more over time* Poison Spell damage now increases to huge amounts and lingers after leaving the spell* Poison Spells now also reduce the attack rate of defending TroopsReworked Earthquake Spell* Earthquake Spells deal much more damage, regardless of a building's current hitpoints* Repeated Earthquake Spells now deal diminishing damage to the same buildings* Four Earthquake Spells will still always destroy any level of Wall!* There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP* Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.Game Balancing* Freeze Spells now also affect defending air troops* Lava Hounds can no longer target air troops* Attacking troops will now engage defending troops from further away* Titan III and Titan II Leagues can now buy 1 week shields from the Shop* The Army Overview button is now also visible from the Clan War map
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