Based on the curriculum specification of Year 3 Mathematicsissued by t terjemahan - Based on the curriculum specification of Year 3 Mathematicsissued by t Bahasa Indonesia Bagaimana mengatakan

Based on the curriculum specificati

Based on the curriculum specification of Year 3 Mathematics
issued by the Ministry of Education of Malaysia (2003), one of
the main objectives requires children to master the basic
operation of Mathematics: addition, subtraction, multiplication,
and division. Under multiplication, students are expected not
only to ‘know by heart’ the multiplication tables but also be
able to recall the multiplication facts rapidly (p.14). Learning
multiplication and memorizing the times tables nevertheless
seemed to be the building blocks for other math topics taught
in school - higher learning such as division, long
multiplication, fractions and algebra. Students who have not
memorized the multiplication tables will find these levels of
math much more difficult than they need to be. They will also
very often fall behind in math (and other subjects that use
math) and begin to lose confidence. The general teaching
approach by schools would be subjecting the children to longstanding
tradition of memorizing multiplication facts through
drills and practice, worksheets, flashcards, and other
memorization aids. Timed tests would be used as a tool to
monitor and encourage children’s growing ability to recall
multiplication facts. However, the boring task of memorization
over the years is made more fun through music, games and
activities that reinforce repetition of the math facts. Under the
recent influence of ICT, studies indicate that computer-assisted
instruction (CAI) programs have important factors that can
motivate, challenge, increase curiosity and control, and
promote imagination in children (Tzeng, 1999). However, the
presence and popularity of digital media such as computerbased
video games have been ever-growing, and game
developers and researchers have started to investigate video
games' impact on students' cognitive learning (Begg, Dewhurst,
& Macleod, 2005; Squire, 2003; Vaupel, 2002).
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Hasil (Bahasa Indonesia) 1: [Salinan]
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Based on the curriculum specification of Year 3 Mathematics
issued by the Ministry of Education of Malaysia (2003), one of
the main objectives requires children to master the basic
operation of Mathematics: addition, subtraction, multiplication,
and division. Under multiplication, students are expected not
only to ‘know by heart’ the multiplication tables but also be
able to recall the multiplication facts rapidly (p.14). Learning
multiplication and memorizing the times tables nevertheless
seemed to be the building blocks for other math topics taught
in school - higher learning such as division, long
multiplication, fractions and algebra. Students who have not
memorized the multiplication tables will find these levels of
math much more difficult than they need to be. They will also
very often fall behind in math (and other subjects that use
math) and begin to lose confidence. The general teaching
approach by schools would be subjecting the children to longstanding
tradition of memorizing multiplication facts through
drills and practice, worksheets, flashcards, and other
memorization aids. Timed tests would be used as a tool to
monitor and encourage children’s growing ability to recall
multiplication facts. However, the boring task of memorization
over the years is made more fun through music, games and
activities that reinforce repetition of the math facts. Under the
recent influence of ICT, studies indicate that computer-assisted
instruction (CAI) programs have important factors that can
motivate, challenge, increase curiosity and control, and
promote imagination in children (Tzeng, 1999). However, the
presence and popularity of digital media such as computerbased
video games have been ever-growing, and game
developers and researchers have started to investigate video
games' impact on students' cognitive learning (Begg, Dewhurst,
& Macleod, 2005; Squire, 2003; Vaupel, 2002).
Sedang diterjemahkan, harap tunggu..
Hasil (Bahasa Indonesia) 2:[Salinan]
Disalin!
Berdasarkan spesifikasi kurikulum Tahun 3 Matematika
yang dikeluarkan oleh Departemen Pendidikan Malaysia (2003), salah satu
tujuan utama membutuhkan anak-anak untuk menguasai dasar
operasi Matematika: penambahan, pengurangan, perkalian,
dan pembagian. Di bawah perkalian, siswa diharapkan tidak
hanya untuk 'hafal' tabel perkalian tetapi juga
mampu mengingat fakta-fakta perkalian cepat (hal.14). Belajar
perkalian dan menghafal tabel kali namun
tampaknya blok bangunan untuk topik matematika lainnya yang diajarkan
di sekolah - pendidikan tinggi seperti divisi, panjang
perkalian, fraksi dan aljabar. Siswa yang belum
hafal tabel perkalian akan menemukan tingkat-tingkat
matematika jauh lebih sulit dari yang mereka butuhkan untuk menjadi. Mereka juga akan
sangat sering tertinggal dalam matematika (dan mata pelajaran lain yang menggunakan
matematika) dan mulai kehilangan kepercayaan diri. Umum pengajaran
Pendekatan oleh sekolah akan menundukkan anak-anak lama
tradisi menghafal fakta-fakta perkalian melalui
latihan dan praktek, lembar kerja, flashcards, dan lainnya
bantu menghafal. Jangka waktu tes akan digunakan sebagai alat untuk
memantau dan mendorong pertumbuhan kemampuan anak untuk mengingat
fakta-fakta perkalian. Namun, tugas membosankan menghafal
selama bertahun-tahun dibuat lebih menyenangkan melalui musik, permainan dan
kegiatan yang memperkuat pengulangan fakta matematika. Di bawah
pengaruh baru-baru ICT, penelitian menunjukkan bahwa dengan bantuan komputer
instruksi (CAI) program memiliki faktor penting yang dapat
memotivasi, tantangan, meningkatkan rasa ingin tahu dan kontrol, dan
mempromosikan imajinasi pada anak-anak (Tzeng, 1999). Namun,
kehadiran dan popularitas media digital seperti berbasis komputer
video game telah terus berkembang, dan permainan
pengembang dan peneliti telah mulai menyelidiki video yang
'berdampak pada siswa permainan belajar kognitif (Begg, Dewhurst,
& Macleod, 2005; Squire, 2003; Vaupel, 2002).
Sedang diterjemahkan, harap tunggu..
 
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