Definitions:oBg = Offensive Battleground (icon of two swords on red ba terjemahan - Definitions:oBg = Offensive Battleground (icon of two swords on red ba Bahasa Indonesia Bagaimana mengatakan

Definitions:oBg = Offensive Battleg

Definitions:
oBg = Offensive Battleground (icon of two swords on red background)
dBg = Defensive Battleground (icon of shield on gren background)
Inf = Infantry
nInf = non Infantry (any troops that are not infantry)
Cav = Cavalry
Ocu = Ocult
Bst = Bullshit (Couldn't help it. It's actually Bestiary)

There are two types of battlegrounds in Stormfall: oBg and dBg. As hinted by the game developers, they are means to get high level troops using low level troops.

Basically, the principle is simple: you send Inf (and later on also Cav, and much later on Ocu) to bgs and get better troops in return. However, it's not as easy as that, since the rewards have some degree of randomness. So I'll give you some tips based on discussions with other players from different top level leagues as to how to get most out of bgs.

But, first things first. What you want to do (especially after you get past level 20 bgs) is know how to kill a bg with the least amount of troops.

So here it is:
1. Send offensive troops to oBgs and defensive troops to dBgs.
2. Remember to put Inf (and Cav) defensive or offensive crystals before you send troops to respective bgs
3. Just like with anything else, while having paragon on you get better results from bgs. I personally don't think it influences the rewards, but I can't be sure. However, paragon makes your troops stronger, so having it on while doing bgs is a good idea.
4. Try to have your resources balanced before killing a bg. More often than not you might get payed in your lowest resource if one of the other 2 is much higher. Some players believe you need to have them all filled up or at least above 80% but I don't find that necessary. Also, I've met players who think that the resources are just extra payment, they don't deduct the number of units from rewards. Again, we don't have access to game formulas so we don't have proof.

So, when you're at a new bg level, always start with defensive bg by sending 1 archer to assess the bg force.

DEFENSIVE BATTLEGROUNDS
From the report you get, calculate the bg power using:

Bestiary: 4
Occult: 3
Cavalry: 2
Infantry: 1

So let's say you have a bg that has 77 Bst, 285 Ocu, 11 Cav and 137 Inf. Balur's force is

77x4 + 285x3 + 11x2 + 137 = 308 + 855 + 22 + 137 = 1322.

In order to clear it with the least amount of units you need to multiply the tens from this number with 160 and add 20.

(132 x 160) + 20 = 21140.

This is (technically) the minimum force needed to kill that bg, but only if your troops force distribution would be perfect, which never happens.

The first important rule about bg troups distribution is: a part of your force has to be non-infantry and that part should be equal (as force) to Balur's number of infantry * 20. In our case, 137 x 20 = 2740.

So to kill this bg you would need to send a force of at least 21140, of which 2740 have to be non-inf. However, if you insist on killing a bg with Inf only, you should calculate Balur's Inf as 3 instead of 1, the rest remains the same.

Usually, sending forces as calculated above leaves the bg almost empty, but not dead. If you want to kill it in one blow (I don't do this, but some think the rewards are higher this way), multiply by 200 instead of 160 in the formula above. However, killing the bg in one blow has proven to be more unit-costly than using the formula above. If you stick to the above, you can than smash the remains of the bg with high force and have minimal losses.

Now, what about oBgs, where you cannot get a detailed report?

OFFENSIVE BATTLEGROUNDS
First thing to know about them is that they have the same exact force as the defensive ones, that's why you should check defensive one of same level first, to know the exact force. However, since report from this bg doesn't show you the total forces, but only what you killed, you need to send a suficient amount of O to kill a few. The offensive force you send should be striclty higher than a multiply of 160. At lower levels you should just send 6 pikes (160+ O) and move to just above 320, 480, 640 etc... as you advance in bg levels. For example I send to level 30 oBgs 12 pikes which are a little above 360 in Offensive force.
Now look at the report of that battle and try to asses the percentage of Infantry in Balur's force. Usually it's around 15-20%, but it can go up to above 50%.
Assuming you figure a 20% infantry from Balur's force, all you need is to send the same force as for the defensive battleground (21140 in our case) and make it 80% Inf and 20% Cav.

There's an unproved theory stating that if you empty many battlegrounds of same type and hit (second highest or lowest or somewhere in the middle) you get exceptional rewards. I actually tried that and get much better results killing battlegrounds one by one. Actually, more than once, I got impressive rewards in 3 battlegrounds in a row and overall I think I'm getting more troops killing each battleground and moving on to next than getting them all down.

Another unproven theory is that you should only do one type of battlegrounds at one time until you get payed. That's wrong too. You can safely do both oBgs and dBgs and you'll get payed for both sooner or later.

That's it from me. Enjoy your games.
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Hasil (Bahasa Indonesia) 1: [Salinan]
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Definitions:oBg = Offensive Battleground (icon of two swords on red background)dBg = Defensive Battleground (icon of shield on gren background)Inf = Infantry nInf = non Infantry (any troops that are not infantry)Cav = CavalryOcu = OcultBst = Bullshit (Couldn't help it. It's actually Bestiary)There are two types of battlegrounds in Stormfall: oBg and dBg. As hinted by the game developers, they are means to get high level troops using low level troops.Basically, the principle is simple: you send Inf (and later on also Cav, and much later on Ocu) to bgs and get better troops in return. However, it's not as easy as that, since the rewards have some degree of randomness. So I'll give you some tips based on discussions with other players from different top level leagues as to how to get most out of bgs.But, first things first. What you want to do (especially after you get past level 20 bgs) is know how to kill a bg with the least amount of troops.So here it is:1. Send offensive troops to oBgs and defensive troops to dBgs.2. Remember to put Inf (and Cav) defensive or offensive crystals before you send troops to respective bgs3. Just like with anything else, while having paragon on you get better results from bgs. I personally don't think it influences the rewards, but I can't be sure. However, paragon makes your troops stronger, so having it on while doing bgs is a good idea.4. Try to have your resources balanced before killing a bg. More often than not you might get payed in your lowest resource if one of the other 2 is much higher. Some players believe you need to have them all filled up or at least above 80% but I don't find that necessary. Also, I've met players who think that the resources are just extra payment, they don't deduct the number of units from rewards. Again, we don't have access to game formulas so we don't have proof.So, when you're at a new bg level, always start with defensive bg by sending 1 archer to assess the bg force. DEFENSIVE BATTLEGROUNDSFrom the report you get, calculate the bg power using:Bestiary: 4Occult: 3Cavalry: 2Infantry: 1So let's say you have a bg that has 77 Bst, 285 Ocu, 11 Cav and 137 Inf. Balur's force is77x4 + 285x3 + 11x2 + 137 = 308 + 855 + 22 + 137 = 1322.In order to clear it with the least amount of units you need to multiply the tens from this number with 160 and add 20.(132 x 160) + 20 = 21140. This is (technically) the minimum force needed to kill that bg, but only if your troops force distribution would be perfect, which never happens. The first important rule about bg troups distribution is: a part of your force has to be non-infantry and that part should be equal (as force) to Balur's number of infantry * 20. In our case, 137 x 20 = 2740. So to kill this bg you would need to send a force of at least 21140, of which 2740 have to be non-inf. However, if you insist on killing a bg with Inf only, you should calculate Balur's Inf as 3 instead of 1, the rest remains the same.Usually, sending forces as calculated above leaves the bg almost empty, but not dead. If you want to kill it in one blow (I don't do this, but some think the rewards are higher this way), multiply by 200 instead of 160 in the formula above. However, killing the bg in one blow has proven to be more unit-costly than using the formula above. If you stick to the above, you can than smash the remains of the bg with high force and have minimal losses.Now, what about oBgs, where you cannot get a detailed report?OFFENSIVE BATTLEGROUNDSFirst thing to know about them is that they have the same exact force as the defensive ones, that's why you should check defensive one of same level first, to know the exact force. However, since report from this bg doesn't show you the total forces, but only what you killed, you need to send a suficient amount of O to kill a few. The offensive force you send should be striclty higher than a multiply of 160. At lower levels you should just send 6 pikes (160+ O) and move to just above 320, 480, 640 etc... as you advance in bg levels. For example I send to level 30 oBgs 12 pikes which are a little above 360 in Offensive force.Now look at the report of that battle and try to asses the percentage of Infantry in Balur's force. Usually it's around 15-20%, but it can go up to above 50%.Assuming you figure a 20% infantry from Balur's force, all you need is to send the same force as for the defensive battleground (21140 in our case) and make it 80% Inf and 20% Cav.There's an unproved theory stating that if you empty many battlegrounds of same type and hit (second highest or lowest or somewhere in the middle) you get exceptional rewards. I actually tried that and get much better results killing battlegrounds one by one. Actually, more than once, I got impressive rewards in 3 battlegrounds in a row and overall I think I'm getting more troops killing each battleground and moving on to next than getting them all down. Another unproven theory is that you should only do one type of battlegrounds at one time until you get payed. That's wrong too. You can safely do both oBgs and dBgs and you'll get payed for both sooner or later.That's it from me. Enjoy your games.
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Hasil (Bahasa Indonesia) 2:[Salinan]
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Definisi:
OBG = Serangan Battleground (icon dari dua pedang pada latar belakang merah)
DBG = Defensive Battleground (ikon perisai di latar belakang gren)
Inf = Infanteri
kesembilan = non Infanteri (setiap tentara yang tidak infanteri)
Cav = Kavaleri
Ocu = Ocult
Bst = omong kosong (. Tidak bisa membantu Ini sebenarnya bestiary) Ada dua jenis medan pertempuran di Stormfall: OBG dan DBG. . Seperti mengisyaratkan oleh pengembang game, mereka sarana untuk mendapatkan pasukan tingkat tinggi menggunakan tentara tingkat rendah Pada dasarnya, prinsip sederhana: Anda mengirim Inf (dan kemudian juga Cav, dan banyak nanti Ocu) ke bgs dan pasukan yang lebih baik di kembali. Namun, itu tidak semudah itu, karena imbalan memiliki beberapa tingkat keacakan. Jadi saya akan memberikan beberapa tips berdasarkan diskusi dengan pemain lain dari liga tingkat atas yang berbeda tentang bagaimana untuk mendapatkan sebagian besar dari bgs. Tapi, hal pertama yang pertama. Apa yang ingin Anda lakukan (terutama setelah Anda mendapatkan tingkat melewati 20 bgs) adalah tahu bagaimana membunuh bg dengan sedikitnya jumlah pasukan. Jadi di sini itu adalah: 1. Mengirim pasukan ofensif untuk oBgs dan pasukan pertahanan untuk dBgs. 2. Ingatlah untuk menempatkan Inf (dan Cav) kristal defensif atau ofensif sebelum Anda mengirim pasukan ke bgs masing 3. Sama seperti dengan hal lain, sementara memiliki teladan pada Anda mendapatkan hasil yang lebih baik dari bgs. Saya pribadi tidak berpikir itu mempengaruhi imbalan, tapi aku tidak bisa memastikan. Namun, teladan membuat pasukan Anda kuat, sehingga memiliki itu pada saat melakukan bgs adalah ide yang baik. 4. Cobalah untuk memiliki sumber daya yang Anda skor sebelum membunuh bg a. Lebih sering daripada tidak Anda mungkin akan diperhatikan dalam sumber daya termurah Anda jika salah satu dari yang lain 2 jauh lebih tinggi. Beberapa pemain percaya Anda harus memiliki mereka semua penuh atau setidaknya di atas 80% tapi saya tidak menemukan bahwa diperlukan. Pemain juga, saya sudah bertemu yang berpikir bahwa sumber hanya pembayaran tambahan, mereka tidak mengurangi jumlah unit dari imbalan. Sekali lagi, kita tidak memiliki akses ke formula permainan sehingga kita tidak memiliki bukti. Jadi, ketika Anda berada di tingkat bg baru, selalu mulai dengan bg defensif dengan mengirimkan 1 pemanah untuk menilai kekuatan bg. Defensif medan pertempuran Dari melaporkan Anda dapatkan, menghitung daya bg menggunakan: bestiary: 4 Okultisme: 3 Kavaleri: 2 Infanteri: 1 Jadi katakanlah Anda memiliki bg yang memiliki 77 Bst, 285 Ocu, 11 Cav dan 137 Inf. Kekuatan Balur adalah 77x4 + 285x3 + 11x2 + 137 = 308 + 855 + 22 + 137 = 1322. Dalam rangka untuk membersihkan dengan sedikitnya jumlah unit Anda perlu mengalikan puluhan dari nomor ini dengan 160 dan tambahkan 20. (132 x 160) + 20 = 21140. Ini adalah (teknis) kekuatan minimum yang diperlukan untuk membunuh bg itu, tetapi hanya jika Anda memaksa pasukan distribusi akan menjadi sempurna, yang tidak pernah terjadi. Aturan penting pertama tentang bg distribusi rombongan adalah: bagian dari Anda kekuatan harus non-infanteri dan bagian itu harus sama (sebagai kekuatan) ke nomor Balur ini infanteri * 20. Dalam kasus kami, 137 x 20 = 2740. Jadi untuk membunuh bg ini Anda akan perlu mengirim kekuatan minimal 21.140, yang 2740 harus non-inf. Namun, jika Anda bersikeras membunuh bg dengan Inf saja, Anda harus menghitung Balur ini Inf sebagai 3 bukan 1, sisanya tetap sama. Yang Biasanya, pengiriman pasukan yang dihitung di atas daun bg hampir kosong, tapi tidak mati. Jika Anda ingin membunuhnya dalam satu pukulan (saya tidak melakukan ini, tetapi beberapa berpikir imbalan yang lebih tinggi dengan cara ini), kalikan dengan 200 bukan 160 dalam rumus di atas. Namun, membunuh bg dalam satu pukulan telah terbukti lebih unit mahal daripada menggunakan rumus di atas. Jika Anda tetap di atas, Anda daripada dapat menghancurkan sisa-sisa bg dengan kekuatan tinggi dan memiliki kerugian minimal. Sekarang, bagaimana dengan oBgs, di mana Anda tidak bisa mendapatkan laporan rinci? OFENSIF medan pertempuran Pertama hal yang perlu tahu tentang mereka adalah bahwa mereka memiliki kekuatan yang sama persis dengan yang defensif, itu sebabnya Anda harus memeriksa satu defensif dari tingkat yang sama pertama, untuk mengetahui kekuatan yang tepat. Namun, karena laporan dari bg ini tidak menunjukkan total pasukan, tetapi hanya apa yang Anda membunuh, Anda perlu mengirim sejumlah suficient O untuk membunuh beberapa. Kekuatan ofensif yang Anda kirim harus striclty lebih tinggi daripada kalikan dari 160. Pada tingkat yang lebih rendah Anda hanya harus mengirim 6 tombak (160 + O) dan pindah ke tepat di atas 320, 480, 640 dll ... seperti yang Anda maju dalam bg tingkat. Misalnya saya kirim ke tingkat 30 oBgs 12 tombak yang sedikit di atas 360 berlaku Serangan. Sekarang lihat laporan dari pertempuran itu dan mencoba untuk menilai persentase Infanteri berlaku Balur ini. Biasanya itu sekitar 15-20%, tapi bisa naik ke atas 50%. Dengan asumsi Anda mencari 20% infanteri dari kekuatan Balur ini, yang Anda butuhkan adalah untuk mengirim kekuatan yang sama seperti untuk medan pertempuran defensif (21.140 dalam kasus kami) dan membuat 80% Inf dan 20% Cav. Ada teori yang menyatakan bahwa tidak terbukti jika Anda mengosongkan banyak medan pertempuran dari jenis yang sama dan tekan (tertinggi atau terendah kedua atau di suatu tempat di tengah) Anda mendapatkan imbalan yang luar biasa. Aku benar-benar mencoba itu dan mendapatkan hasil yang lebih baik membunuh medan pertempuran satu per satu. Sebenarnya, lebih dari sekali, aku imbalan mengesankan dalam 3 medan pertempuran berturut-turut dan secara keseluruhan saya pikir saya mendapatkan lebih banyak pasukan membunuh setiap medan pertempuran dan pindah ke berikutnya daripada mendapatkan mereka semua. Teori yang belum terbukti lain adalah bahwa Anda hanya harus melakukan satu jenis medan pertempuran pada satu waktu sampai Anda mendapatkan diperhatikan. Itu salah juga. Anda dapat dengan aman melakukan keduanya oBgs dan dBgs dan Anda akan mendapatkan diperhatikan untuk kedua cepat atau lambat. Itu saja dari saya. Menikmati permainan Anda.


















































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