Hasil (
Bahasa Indonesia) 1:
[Salinan]Disalin!
You are now in the Dark Side version of the clothing store where you picked up the Handgun, which is now bloody and filthy (the store, not the gun). Well, more bloody and filthy at any rate. Turn left from the door and look at the rack just past the mannequin in the bloody green dress. The only thing left on this rack is a single wire Hanger, which, unbent, should be just what Heather needs to reach the ladder in the once-Happy Burger: take it with you, then run to the clothing rack on the north wall. Examine it to receive the Bullet Proof Vest. This handy item reduces damage by 15 percent, but it also heavy, so Heather can't run while it is equipped. It is up to you whether using it fitsyour style of gameplay. It is a pain in the butt, but I suggest leaving it unequipped so that you can move quickly, then going to it and equipping it if you have to fight. This way you have more maneuverability when you want it, and protection when you need it, and since you usually have to go to the inventory screen to equip the weapon you prefer anyway, it is just one more thing to do. There is nothing else here, so go out through the door behind the counter on the east wall, preparing yourself for a heart attack as you do so. Unfortunately, this door won't open like it did in the "real" world. I guess it is time to try to pull down the ladder in the Happy Burger, so duck under the Shutter and go back the way you came, remembering to dodge the Closer and the Double Head in the area outside the Boutique, and the three Closers in the hallways outside the Happy Burger. If you can't remember where it is, it is the room just barely to the northwest of the door leading back to the Save Room, which should be marked on your map. Go inside.Walk up to the table and "Use" the Hanger to start a short cutscene showing Heather using it to pull down the ladder. Climb it by pressing the action button to mount it, then pressing up on the analog stick to climb.Examine your map. You can't go north, and the escalators leading downward unfortunately terminate in a fatal fall if you aren't careful. Ignore the escalators going up for the time being as well. There are two doors just north of the "Up" escalators on the same (west) wall. Just south of the "Up" escalator, on the east wall is a door that will open, but ignore this for the moment, as the static-y TV is of more interest at the moment. Examine the TV for a brief image that should be familiar to players of the original Silent Hill; in fact, this whole area should look pretty darn familiar (which is strange, since the mall Harry explores in the SH1 is in the town of Silent Hill, and this one is not). Just around the corner from the TV is another, this one with a Save Point painted on it. Use it if you like. There is another door that can open on the east wall just south of the Save Point, and then the hallway terminates in a sharp drop with a strange object to find in a shopping mall next to it; a hospital gurney. Go through the door just to the north of this.Inside are the remains of a Jewelry Store. It is mostly empty, but on the left-hand side of the room, on the north wall, is a small, broken display case. Inside is but a single Walnut, but Heather doesn't have any way to open it (I suppose she doesn't want to stomp on it, since what is inside could be fragile) at the moment, so continue to the back counter, which you can examine to get Heather's thoughts. The door in the back of the room (east wall) is unlocked, but it leads to an area in which every door is jammed except for two; one is locked with a key, and the other is locked from the other side. I will give you more information about this area when it is time to go here. For the timebeing, turn around and exit the Jewelry Store the way you came in.There is still one unlocked door on this level that we haven't explored, on the east wall just north of the static-
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