Abstract During the past two decades, Internet addiction(IA) has been  terjemahan - Abstract During the past two decades, Internet addiction(IA) has been  Bahasa Indonesia Bagaimana mengatakan

Abstract During the past two decade

Abstract During the past two decades, Internet addiction
(IA) has been the most commonly used term in research into
online activities and their influence on the development of
behavioral addictions. The aim of this review is to assess the
impact of the concept of Internet gaming disorder (IGD), proposed
by the American Psychiatric Association, on the scientific
literature regarding IA. It presents a bibliometric analysis
of the IA literature starting from the time IGD was first proposed,
with the objective of observing and comparing the
topics that have arisen during this period among the different
IA themes researched. The findings demonstrate a steady evolution,
particularly regarding publications related to the general
aspects of IA: its clinical component, its prevalence and
psychometric measures, the growing interest in the contextual
factors promoting this addictive behavior, scientific progress
in its conceptualization based on existing theoretical models,
and neuropsychological studies. Nevertheless, many of the
studies (22 %) focus on specific IA behaviors and show heterogeneity
among the cyberaddictions, with online gaming
(related to IGD) most common, followed by cybersex and
social networking. Although research on the general concept
of IA continues, investigators have begun to pay attention to
the diverse spectrum of specific cyberaddictions and their psychological
components.
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Abstract During the past two decades, Internet addiction(IA) has been the most commonly used term in research intoonline activities and their influence on the development ofbehavioral addictions. The aim of this review is to assess theimpact of the concept of Internet gaming disorder (IGD), proposedby the American Psychiatric Association, on the scientificliterature regarding IA. It presents a bibliometric analysisof the IA literature starting from the time IGD was first proposed,with the objective of observing and comparing thetopics that have arisen during this period among the differentIA themes researched. The findings demonstrate a steady evolution,particularly regarding publications related to the generalaspects of IA: its clinical component, its prevalence andpsychometric measures, the growing interest in the contextualfactors promoting this addictive behavior, scientific progressin its conceptualization based on existing theoretical models,and neuropsychological studies. Nevertheless, many of thestudies (22 %) focus on specific IA behaviors and show heterogeneityamong the cyberaddictions, with online gaming(related to IGD) most common, followed by cybersex andsocial networking. Although research on the general conceptof IA continues, investigators have begun to pay attention tothe diverse spectrum of specific cyberaddictions and their psychologicalcomponents.
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Hasil (Bahasa Indonesia) 2:[Salinan]
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Abstrak Selama dua dekade terakhir, kecanduan internet
(IA) telah istilah yang paling umum digunakan dalam penelitian
aktivitas online dan pengaruh mereka pada pengembangan
kecanduan perilaku. Tujuan dari kajian ini adalah untuk menilai
dampak dari konsep gangguan game internet (IGD), diusulkan
oleh American Psychiatric Association, pada ilmiah
literatur tentang IA. Menyajikan analisis bibliometrik
dari literatur IA mulai dari waktu IGD pertama kali diusulkan,
dengan tujuan mengamati dan membandingkan
topik yang muncul selama periode ini antara berbeda
tema IA diteliti. Temuan menunjukkan evolusi yang stabil,
khususnya mengenai publikasi yang berkaitan dengan umum
aspek IA: komponen klinis, prevalensi dan
langkah-langkah psikometri, bunga yang tumbuh di kontekstual
faktor mempromosikan perilaku adiktif, kemajuan ilmiah
dalam konseptualisasi berdasarkan pada model teoritis yang ada ,
dan studi neuropsikologi. Namun demikian, banyak
studi (22%) fokus pada perilaku IA tertentu dan menunjukkan heterogenitas
antara cyberaddictions, dengan game online
(terkait dengan IGD) yang paling umum, diikuti oleh cybersex dan
jejaring sosial. Meskipun penelitian pada konsep umum
dari IA terus, peneliti telah mulai memperhatikan
spektrum beragam cyberaddictions spesifik dan psikologis mereka
komponen.
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