Use the BIOHAZARD CARD to raise the shutter Alfred lowered earlier.The terjemahan - Use the BIOHAZARD CARD to raise the shutter Alfred lowered earlier.The Bahasa Indonesia Bagaimana mengatakan

Use the BIOHAZARD CARD to raise the

Use the BIOHAZARD CARD to raise the shutter Alfred lowered earlier.
Then, go into the Facility Rest Room again.

Facility Rest Room
------------------

Save some item space by placing the GOLD LUGERS inside the item box. If
you failed to earlier, collect the HEMOSTATIC from the Facility Rest Room
on the couch and deposit it into the item box. Now go back to the Alfred
Hall.

NOTE: If you want, you can take the HEMOSTATIC back to Rodrigo to heal
him, although it makes much more sense to do so when you're back in
the Prison to use the EAGLE PLATE. No need to be in a hurry, as Rodrigo
will be fine no matter how long you take to complete the task.

Alfred Hall
-----------
Run back to the Courtyard.
Courtyard
---------

Go down the stairs and then through the gate to the left of the fire.
You'll see a ladder you should descend.

Basement Area 3
---------------

Go past the lever next to the ladder to the gate. Remember that lever
when you play as Chris. Use the EMBLEM CARD on the card reader next to
the gate in order to raise it. Climb down the step and you are now back
in Basement Area 3. Head back to Basement Area 1.

Basement Area 1
---------------

Raise the gate next to the door using the EMBLEM CARD and then take the
GRENADE LAUNCHER unless you're playing Very Easy or Easy in the Japanese
versions. The GRENADE LAUNCHER really comes in handy for the rest of the
game. Head back to Basement Area 3.
Basement Area 3
---------------

Go to the Sewer Balcony.

Sewer Balcony
-------------

In the Sewer Balcony, head down the balcony to the elevator and ride it
to the Control Room.

Control Room
------------

On 2F, go to the gate near the lift and use the EMBLEM CARD on the card
reader. When it rises, discard the EMBLEM CARD as you'll have raised all
EMBLEM CARD-compatible shutters. Run past the brown door towards the main
screen. Examine the computer and then take the ARMY PROOF. You need
that ARMY PROOF for the end of Disc/Part One. Examine the camera
computer and you will see the laboratory room through infrared. Zoom in
on the skeleton painting and remember the code "1126" that's written on
it, which is needed for the Laboratory. Speaking of the Laboratory, the
sanitation process seems to have completed itself, so now you can head
back there. Now exit the room through the brown door.
Courtyard
---------

You are now back in the Courtyard where you got the EMBLEM CARD. Go down
the stairs, and go through the door back into the Facility Entrance Hall.
0/5000
Dari: -
Ke: -
Hasil (Bahasa Indonesia) 1: [Salinan]
Disalin!
Use the BIOHAZARD CARD to raise the shutter Alfred lowered earlier.Then, go into the Facility Rest Room again.Facility Rest Room------------------Save some item space by placing the GOLD LUGERS inside the item box. Ifyou failed to earlier, collect the HEMOSTATIC from the Facility Rest Roomon the couch and deposit it into the item box. Now go back to the AlfredHall.NOTE: If you want, you can take the HEMOSTATIC back to Rodrigo to healhim, although it makes much more sense to do so when you're back inthe Prison to use the EAGLE PLATE. No need to be in a hurry, as Rodrigowill be fine no matter how long you take to complete the task.Alfred Hall-----------Run back to the Courtyard.Courtyard---------Go down the stairs and then through the gate to the left of the fire.You'll see a ladder you should descend.Basement Area 3---------------Go past the lever next to the ladder to the gate. Remember that leverwhen you play as Chris. Use the EMBLEM CARD on the card reader next tothe gate in order to raise it. Climb down the step and you are now backin Basement Area 3. Head back to Basement Area 1.Basement Area 1---------------Raise the gate next to the door using the EMBLEM CARD and then take theGRENADE LAUNCHER unless you're playing Very Easy or Easy in the Japaneseversions. The GRENADE LAUNCHER really comes in handy for the rest of thegame. Head back to Basement Area 3.Basement Area 3---------------Go to the Sewer Balcony.Sewer Balcony-------------In the Sewer Balcony, head down the balcony to the elevator and ride itto the Control Room.

Control Room
------------

On 2F, go to the gate near the lift and use the EMBLEM CARD on the card
reader. When it rises, discard the EMBLEM CARD as you'll have raised all
EMBLEM CARD-compatible shutters. Run past the brown door towards the main
screen. Examine the computer and then take the ARMY PROOF. You need
that ARMY PROOF for the end of Disc/Part One. Examine the camera
computer and you will see the laboratory room through infrared. Zoom in
on the skeleton painting and remember the code "1126" that's written on
it, which is needed for the Laboratory. Speaking of the Laboratory, the
sanitation process seems to have completed itself, so now you can head
back there. Now exit the room through the brown door.
Courtyard
---------

You are now back in the Courtyard where you got the EMBLEM CARD. Go down
the stairs, and go through the door back into the Facility Entrance Hall.
Sedang diterjemahkan, harap tunggu..
Hasil (Bahasa Indonesia) 2:[Salinan]
Disalin!
Gunakan CARD Biohazard untuk menaikkan shutter Alfred diturunkan sebelumnya.
Kemudian, masuk ke fasilitas Rest Room lagi. Fasilitas Rest Room ------------------ Simpan beberapa ruang item dengan menempatkan GOLD Lugers dalam kotak item. Jika Anda gagal sebelumnya, mengumpulkan hemostatik dari Fasilitas Rest Room di sofa dan menyimpannya ke dalam kotak item. Sekarang kembali ke Alfred Hall. CATATAN: Jika Anda ingin, Anda dapat mengambil hemostatik kembali ke Rodrigo untuk menyembuhkan dia, meskipun jauh lebih masuk akal untuk melakukannya ketika Anda kembali Penjara untuk menggunakan PLATE EAGLE. Tidak perlu terburu-buru, karena Rodrigo akan baik-baik saja tidak peduli berapa lama Anda ambil untuk menyelesaikan tugas. Alfred Balai ----------- Jalankan kembali ke halaman. Courtyard ------ --- Turun tangga dan kemudian melalui pintu gerbang di sebelah kiri api. Anda akan melihat tangga Anda harus turun. Basement Area 3 --------------- Pergi masa lalu tuas di sebelah tangga ke pintu gerbang. Ingat tuas yang ketika Anda bermain sebagai Chris. Gunakan CARD EMBLEM pada card reader sebelah pintu gerbang untuk meningkatkan itu. Turun langkah dan Anda sekarang kembali di Basement di Area 3. Kepala kembali ke Basement Area 1. Basement Area 1 --------------- Angkat gerbang sebelah pintu menggunakan CARD EMBLEM dan kemudian mengambil granat peluncur kecuali Anda bermain Sangat Mudah atau Mudah di Jepang versi. The granat peluncur benar-benar berguna untuk sisa pertandingan. Kembali ke Basement di Area 3. Basement Area 3 --------------- Pergi ke Sewer balkon. Sewer Balcony ------------- Dalam Sewer Balkon , kepala bawah balkon ke lift dan naik ke Control Room. Control Room ------------ Pada 2F, pergi ke pintu gerbang dekat lift dan menggunakan CARD EMBLEM pada kartu reader. Ketika naik, membuang CARD EMBLEM karena Anda akan telah mengangkat semua jendela CARD-kompatibel EMBLEM. Berjalan melewati pintu coklat menuju utama layar. Memeriksa komputer dan kemudian mengambil BUKTI ARMY. Anda perlu bahwa ARMY BUKTI untuk akhir Disc / Bagian Satu. Memeriksa kamera komputer dan Anda akan melihat ruang laboratorium melalui inframerah. Zoom in pada lukisan kerangka dan ingat kode "1126" yang tertulis di dalamnya, yang diperlukan untuk Laboratorium. Berbicara tentang Laboratorium, yang proses sanitasi tampaknya telah menyelesaikan sendiri, jadi sekarang Anda dapat kepala kembali ke sana. Sekarang keluar dari ruangan melalui pintu cokelat. Courtyard --------- Anda sekarang kembali di halaman di mana Anda mendapat CARD EMBLEM. Turun tangga, dan pergi melalui pintu kembali ke Fasilitas Aula.


































































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