Clicks a mouse button at the specified coordinates. It can also hold d terjemahan - Clicks a mouse button at the specified coordinates. It can also hold d Bahasa Indonesia Bagaimana mengatakan

Clicks a mouse button at the specif

Clicks a mouse button at the specified coordinates. It can also hold down a mouse button, turn the mouse wheel, or move the mouse.

Here are examples of common usages (all commas are optional):

Click (by itself) Clicks the left mouse button once at the mouse cursor's current position.
Click 44, 55
Clicks the left mouse button once at coordinates 44, 55 (based on CoordMode).
Click right 44, 55 Same as above but clicks the right mouse button.
Click 2 Clicks the left mouse button twice at the cursor's current position (i.e. double-click).
Click down Presses the left mouse button down and holds it.
Click up right Releases the right mouse button.
Click %x% %y% Since click does not support expressions, variables should be enclosed in percent signs.

Zero or more of the following items can follow the word Click. Separate each item from the next with at least one space, tab, and/or comma. The items can appear in any order except ClickCount, which must occur somewhere to the right of the coordinates (if coordinates are present).

X, Y: The x/y coordinates to which the mouse cursor is moved prior to clicking. Coordinates are relative to the active window unless CoordMode was used to change that. If omitted, the cursor's current position is used.

Button Name: Left (default), Right, Middle (or just the first letter of each of these); or the fourth or fifth mouse button (X1 or X2), which are supported on Windows 2000/XP or later. NOTE: Unlike MouseClick, the left and right buttons behave consistently across all systems, even if the user has swapped the buttons via the system's control panel.

Mouse Wheel (this has no effect on Windows 9x): Specify WheelUp or WU to turn the wheel upward (away from you); specify WheelDown or WD to turn the wheel downward (toward you). In v1.0.48+, WheelLeft (or WL) or WheelRight (or WR) may also be specified (but they have no effect on older operating systems older than Windows Vista). For ClickCount (below), specify the number of notches to turn the wheel. However, some applications do not obey a ClickCount higher than 1 for the mouse wheel. For them, use a Loop such as the following:

Loop 5
Click WheelUpClickCount: The number of times to click the mouse (examples: Click 2 ... Click 100, 200, 2). If omitted, the button is clicked once. If coordinates are specified, ClickCount must appear after them. Specify zero (0) to move the mouse without clicking (for example: Click 100, 200, 0).

Down or Up: These words are normally omitted, in which case each click consists of a down-event followed by an up-event. Otherwise, specify Down (or the letter D) to press the mouse button down without releasing it. Later, use the word Up (or the letter U) to release the mouse button.

Relative: The word Rel or Relative treats the specified X and Y coordinates as offsets from the current mouse position. In other words, the cursor will be moved from its current position by X pixels to the right (left if negative) and Y pixels down (up if negative).

Remarks
Click is generally preferred over MouseClick because it automatically compensates if the user has swapped the left and right mouse buttons via the system's control panel.

Click uses the sending method set by SendMode. To override this mode for a particular click, use a specific Send command as in this example: SendEvent {Click, 100, 200}

To perform a shift-click or control-click, the Send {Click} method is generally easiest. For example:

Send +{Click 100, 200} ; Shift+LeftClick
Send ^{Click 100, 200, right} ; Control+RightClickUnlike Send, Click does not automatically release the modifier keys (Control, Alt, Shift, and Win). For example, if the Control key is currently down, Click would produce a control-click but Send {Click} would produce a normal click.

The SendPlay mode is able to successfully generate mouse events in a broader variety of games than the other modes. In addition, some applications and games may have trouble tracking the mouse if it moves too quickly, in which case SetDefaultMouseSpeed can be used to reduce the speed (but only in SendEvent mode).

The BlockInput command can be used to prevent any physical mouse activity by the user from disrupting the simulated mouse events produced by the mouse commands. However, this is generally not needed for the SendInput and SendPlay modes because they automatically postpone the user's physical mouse activity until afterward.

There is an automatic delay after every click-down and click-up of the mouse (except for SendInput mode and for turning the mouse wheel). Use SetMouseDelay to change the length of the delay.

Related
Send {Click}, SendMode, CoordMode, SetDefaultMouseSpeed, SetMouseDelay, MouseClick, MouseClickDrag, MouseMove, ControlClick, BlockInput

Examples
Click ; Click left mouse button at mouse cursor's current position.
Click 100, 200 ; Click left mouse button at specified coordinates.
Click 100, 200, 0 ; Move the mouse without clicking.
Click 100, 200 right ; Click the right mouse button.
Click 2 ; Perform a double-click.
Click down ; Presses down the left mouse button and holds it.
Click up right ; Releases the right mouse button.
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Klik tombol mouse pada koordinat tertentu. Itu juga dapat tahan tombol mouse, putar roda mouse, atau memindahkan mouse.Berikut adalah contoh umum penggunaan (semua koma opsional):Klik (sendiri) klik tombol kiri mouse sekali di posisi kursor mouse saat ini. Klik 44, 55 Klik tombol kiri mouse sekali pada koordinat 44, 55 (berdasarkan CoordMode). Klik kanan 44, 55 sama seperti di atas tapi klik tombol mouse sebelah kanan. Klik 2 klik tombol kiri mouse dua kali di posisi kursor saat ini (yaitu klik dua kali). Klik bawah menekan tombol kiri mouse dan memegang itu. Klik kanan rilis tombol mouse sebelah kanan. Klik %x % % % y sejak klik tidak mendukung ekspresi, Variabel yang harus disertakan dalam tanda persen. Nol atau beberapa item berikut dapat mengikuti kata klik. Memisahkan setiap item dari berikutnya dengan setidaknya satu ruang, tab, dan koma. Item dapat muncul dalam urutan apapun kecuali ClickCount, yang harus terjadi di suatu tempat di sebelah kanan Koordinat (jika koordinat hadir).X, Y: x / y koordinat yang kursor mouse adalah dipindahkan sebelum untuk mengklik. Koordinat yang relatif terhadap jendela aktif kecuali CoordMode digunakan untuk mengubah itu. Jika dihilangkan, posisi kursor saat ini digunakan.Nama tombol: Kiri (standar), kanan, tengah (atau hanya huruf pertama dari masing-masing); atau tombol mouse keempat atau kelima (X 1 atau X 2), yang didukung pada Windows 2000/XP atau kemudian. Catatan: Tidak seperti online Anda, tombol kiri dan kanan berperilaku secara konsisten di seluruh semua sistem, bahkan jika pengguna telah bertukar tombol melalui sistem kontrol panel.Roda mouse (ini tidak berpengaruh pada Windows 9 x): menentukan WheelUp atau WU untuk memutar kemudi ke atas (dari Anda); menetapkan WheelDown atau WD roda ke bawah (ke arah Anda). V1.0.48 +, WheelLeft (atau WL) atau WheelRight (atau WR) mungkin juga ditentukan (tapi mereka tidak berpengaruh pada sistem operasi lama lebih tua dari Windows Vista). Untuk ClickCount (di bawah), tentukan jumlah takik untuk memutar kemudi. Namun, beberapa aplikasi tidak mentaati ClickCount yang lebih tinggi daripada 1 untuk roda mouse. Bagi mereka, menggunakan Loop seperti berikut:Loop 5 Klik WheelUpClickCount: Jumlah kali klik mouse (contoh: klik 2... Klik 100, 200, 2). Jika dihilangkan, tombol diklik sekali. Jika koordinat ditentukan, ClickCount harus muncul setelah mereka. Tentukan nol (0) untuk memindahkan mouse tanpa mengklik (misalnya: klik 100, 200, 0).Down atau Up: kata-kata ini biasanya dihilangkan, dalam hal mana setiap klik terdiri dari down-acara dilanjutkan dengan acara up. Jika tidak, menentukan Down (atau huruf D) untuk menekan tombol mouse tanpa melepaskannya. Kemudian, gunakan kata Up (atau huruf U) untuk melepaskan tombol mouse.Relatif: Kata Rel atau relatif memperlakukan yang ditentukan X dan Y koordinat sebagai offset dari posisi mouse saat ini. Dengan kata lain, kursor akan dipindahkan dari posisinya saat ini oleh X piksel ke kanan (kiri jika negatif) dan pixel Y turun (naik jika negatif).KomentarKlik lebih umumnya disukai atas online Anda karena itu secara otomatis mengkompensasi jika pengguna telah bertukar tombol mouse kiri dan kanan melalui sistem kontrol panel.Klik menggunakan metode pengiriman yang ditetapkan oleh SendMode. Untuk mengesampingkan mode ini untuk klik tertentu, gunakan perintah kirim tertentu seperti dalam contoh ini: SendEvent {klik, 100, 200}Untuk melakukan shift-klik atau kontrol-klik, metode kirim {klik} umumnya termudah. Sebagai contoh:Kirim + {klik 100, 200}; Shift + LeftClickKirim ^ {klik 100, 200, tepat}; Control + RightClickUnlike mengirim, klik otomatis tidak melepaskan tombol pengubah (kontrol, Alt, pergeseran dan menang). Misalnya, jika tombol kontrol sedang down, klik akan menghasilkan kontrol-klik tetapi kirim {klik} akan menghasilkan klik normal.SendPlay mode mampu berhasil menghasilkan mouse peristiwa dalam berbagai permainan lebih luas daripada cara-cara lain. Selain itu, beberapa aplikasi dan permainan mungkin memiliki masalah pelacakan mouse jika bergerak terlalu cepat, dalam hal SetDefaultMouseSpeed dapat digunakan untuk mengurangi kecepatan (tapi hanya dalam modus SendEvent).Perintah BlockInput dapat digunakan untuk mencegah aktivitas fisik mouse oleh pengguna mengganggu acara simulasi mouse yang diproduksi oleh perintah mouse. Namun, hal ini umumnya tidak diperlukan untuk mode SendInput dan SendPlay karena mereka secara otomatis menunda aktivitas fisik mouse pengguna sampai sesudahnya.Ada penundaan otomatis setelah setiap klik-down dan klik-up mouse (kecuali SendInput mode dan untuk memutar roda mouse). Gunakan SetMouseDelay untuk mengubah panjang penundaan.TerkaitKirim {klik}, SendMode, CoordMode, SetDefaultMouseSpeed, SetMouseDelay, online Anda, MouseClickDrag, MouseMove, ControlClick, BlockInputContohKlik; Klik tombol kiri mouse pada posisi kursor mouse saat ini.Klik 100, 200; Klik tombol kiri mouse pada koordinat tertentu.Klik 100, 200, 0; Memindahkan mouse tanpa mengklik.Klik 100, 200 kanan; Klik tombol mouse sebelah kanan.Klik 2; Melakukan klik dua kali.Klik turun; Menekan tombol kiri mouse dan memegang itu.Klik kanan; Rilis tombol mouse sebelah kanan.
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Clicks a mouse button at the specified coordinates. It can also hold down a mouse button, turn the mouse wheel, or move the mouse.

Here are examples of common usages (all commas are optional):

Click (by itself) Clicks the left mouse button once at the mouse cursor's current position.
Click 44, 55
Clicks the left mouse button once at coordinates 44, 55 (based on CoordMode).
Click right 44, 55 Same as above but clicks the right mouse button.
Click 2 Clicks the left mouse button twice at the cursor's current position (i.e. double-click).
Click down Presses the left mouse button down and holds it.
Click up right Releases the right mouse button.
Click %x% %y% Since click does not support expressions, variables should be enclosed in percent signs.

Zero or more of the following items can follow the word Click. Separate each item from the next with at least one space, tab, and/or comma. The items can appear in any order except ClickCount, which must occur somewhere to the right of the coordinates (if coordinates are present).

X, Y: The x/y coordinates to which the mouse cursor is moved prior to clicking. Coordinates are relative to the active window unless CoordMode was used to change that. If omitted, the cursor's current position is used.

Button Name: Left (default), Right, Middle (or just the first letter of each of these); or the fourth or fifth mouse button (X1 or X2), which are supported on Windows 2000/XP or later. NOTE: Unlike MouseClick, the left and right buttons behave consistently across all systems, even if the user has swapped the buttons via the system's control panel.

Mouse Wheel (this has no effect on Windows 9x): Specify WheelUp or WU to turn the wheel upward (away from you); specify WheelDown or WD to turn the wheel downward (toward you). In v1.0.48+, WheelLeft (or WL) or WheelRight (or WR) may also be specified (but they have no effect on older operating systems older than Windows Vista). For ClickCount (below), specify the number of notches to turn the wheel. However, some applications do not obey a ClickCount higher than 1 for the mouse wheel. For them, use a Loop such as the following:

Loop 5
Click WheelUpClickCount: The number of times to click the mouse (examples: Click 2 ... Click 100, 200, 2). If omitted, the button is clicked once. If coordinates are specified, ClickCount must appear after them. Specify zero (0) to move the mouse without clicking (for example: Click 100, 200, 0).

Down or Up: These words are normally omitted, in which case each click consists of a down-event followed by an up-event. Otherwise, specify Down (or the letter D) to press the mouse button down without releasing it. Later, use the word Up (or the letter U) to release the mouse button.

Relative: The word Rel or Relative treats the specified X and Y coordinates as offsets from the current mouse position. In other words, the cursor will be moved from its current position by X pixels to the right (left if negative) and Y pixels down (up if negative).

Remarks
Click is generally preferred over MouseClick because it automatically compensates if the user has swapped the left and right mouse buttons via the system's control panel.

Click uses the sending method set by SendMode. To override this mode for a particular click, use a specific Send command as in this example: SendEvent {Click, 100, 200}

To perform a shift-click or control-click, the Send {Click} method is generally easiest. For example:

Send +{Click 100, 200} ; Shift+LeftClick
Send ^{Click 100, 200, right} ; Control+RightClickUnlike Send, Click does not automatically release the modifier keys (Control, Alt, Shift, and Win). For example, if the Control key is currently down, Click would produce a control-click but Send {Click} would produce a normal click.

The SendPlay mode is able to successfully generate mouse events in a broader variety of games than the other modes. In addition, some applications and games may have trouble tracking the mouse if it moves too quickly, in which case SetDefaultMouseSpeed can be used to reduce the speed (but only in SendEvent mode).

The BlockInput command can be used to prevent any physical mouse activity by the user from disrupting the simulated mouse events produced by the mouse commands. However, this is generally not needed for the SendInput and SendPlay modes because they automatically postpone the user's physical mouse activity until afterward.

There is an automatic delay after every click-down and click-up of the mouse (except for SendInput mode and for turning the mouse wheel). Use SetMouseDelay to change the length of the delay.

Related
Send {Click}, SendMode, CoordMode, SetDefaultMouseSpeed, SetMouseDelay, MouseClick, MouseClickDrag, MouseMove, ControlClick, BlockInput

Examples
Click ; Click left mouse button at mouse cursor's current position.
Click 100, 200 ; Click left mouse button at specified coordinates.
Click 100, 200, 0 ; Move the mouse without clicking.
Click 100, 200 right ; Click the right mouse button.
Click 2 ; Perform a double-click.
Click down ; Presses down the left mouse button and holds it.
Click up right ; Releases the right mouse button.
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