The purpose of this paper is to explore components that influence the  terjemahan - The purpose of this paper is to explore components that influence the  Bahasa Indonesia Bagaimana mengatakan

The purpose of this paper is to exp

The purpose of this paper is to explore components that
influence the Mobile User Experience (MEX) in a mlearning
interaction through a review of relevant literature. The
application of mobile cellular technology in education has been
the focus of the emerging domain of mlearning, and has,
through numerous pilots and initiatives, been shown as having
the potential to overcome several barriers experienced in
education. This potential is, however counterbalanced by
studies that show the relative high dropout rate and non-use for
learners using a diverse array of electronic learning systems
when compared to the traditional face-to-face classroom
interactions. The learners as end-users often indicate a
frustration with the technology as a major obstacle for the use
and participation in technologyenhanced learning systems.
Moreover, organizations are increasingly requiring evidence
that technology enhanced learning systems and programs will
be widely accepted and utilized before implementing them.
This paper explores and documents the components that would
impact on the phenomena withina discourse between the
technology affordances and domain requirements as revealed
by the literature in the domains of mlearning and Mobile
Human Computer Interaction (MHCI)
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The purpose of this paper is to explore components that influence the Mobile User Experience (MEX) in a mlearning interaction through a review of relevant literature. The application of mobile cellular technology in education has been the focus of the emerging domain of mlearning, and has, through numerous pilots and initiatives, been shown as having the potential to overcome several barriers experienced in education. This potential is, however counterbalanced by studies that show the relative high dropout rate and non-use for learners using a diverse array of electronic learning systems when compared to the traditional face-to-face classroom interactions. The learners as end-users often indicate a frustration with the technology as a major obstacle for the use and participation in technologyenhanced learning systems. Moreover, organizations are increasingly requiring evidence that technology enhanced learning systems and programs will be widely accepted and utilized before implementing them. This paper explores and documents the components that would impact on the phenomena withina discourse between the technology affordances and domain requirements as revealed by the literature in the domains of mlearning and Mobile Human Computer Interaction (MHCI)
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Hasil (Bahasa Indonesia) 2:[Salinan]
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Tujuan dari makalah ini adalah untuk mengeksplorasi komponen yang
mempengaruhi Ponsel User Experience (MEX) di MLearning
interaksi melalui tinjauan literatur yang relevan. The
penerapan teknologi seluler dalam pendidikan telah
menjadi fokus dari domain yang muncul dari MLearning, dan telah,
melalui berbagai pilot dan inisiatif, telah terbukti sebagai memiliki
potensi untuk mengatasi beberapa hambatan yang dialami dalam
pendidikan. Potensi ini, namun diimbangi dengan
penelitian yang menunjukkan relatif tingginya angka putus sekolah dan non-penggunaan untuk
peserta didik menggunakan beragam sistem pembelajaran elektronik
jika dibandingkan dengan kelas tradisional tatap muka
interaksi. Peserta didik sebagai pengguna akhir sering menunjukkan
frustrasi dengan teknologi sebagai kendala utama bagi penggunaan
dan partisipasi dalam sistem pembelajaran technologyenhanced.
Selain itu, organisasi semakin membutuhkan bukti
bahwa teknologi ditingkatkan sistem dan program pembelajaran akan
diterima secara luas dan dimanfaatkan sebelum mengimplementasikannya .
makalah ini membahas dan mendokumentasikan komponen yang akan
berdampak pada fenomena withina wacana antara
affordances teknologi dan persyaratan domain seperti yang diungkapkan
oleh literatur dalam domain dari MLearning dan Mobile
Interaksi Manusia Komputer (MHCI)
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