Hasil (
Bahasa Indonesia) 1:
[Salinan]Disalin!
You'll find yourself in the garden when you | | wake up. Go through the door and walk | Shotgun Shells........._____ | South, pick up the 'Shotgun Shells' and save | First-Aid Kit.........._____ | your game. Enter the West hall and go into | Handgun Bullets........_____ | room C2, pick up the 'First-Aid Kit.' Now | Health Drink..........._____ | leave and take a few steps right, inside | Handgun Bullets........_____ | room C1 you'll find 'Handgun Bullets' and | Health Drink..........._____ | 'Health Drink.' Now leave the room and get | Dry Cell Battery......._____ | into the elevator. Examine the control | Basement Storeroom Key._____ | panel and select the second floor. Walk | Ampoule................_____ | into room M4, watch out there are two nurses | Handgun Bullets........_____ | in this small room, a Shotgun may be needed. | Handgun Bullets........_____ | After pick up the 'Handgun Bullets' and | First-Aid Kit.........._____ | 'Health Drink.' Leave and run down to the | Shotgun Shells........._____ | West end of the hall and into room M6. | Shotgun Shells........._____ | Examine the hands on the wall to find a 'Dry | Copper Ring............_____ | Cell Battery' and 'Basement Storeroom Key.' | Lead Ring.............._____ | Now get in the elevator and take it to the | Shotgun Shells........._____ | third floor. Enter room S11 for 'Ampoule' | Shotgun Shells........._____ | and 'Handgun Bullets' as well as a note on | Shotgun Shells........._____ | the bed. You can check S3, Maria's room, if | Shotgun Shells........._____ | you want but there's nothing in there. Make | Shotgun Shells........._____ | your way down to the East end of the hall | Ampoule................_____ | and go through the door leading to the main | Ampoule................_____ | hall. Inside the room marked as the Store | Hospital Lobby Key....._____ | Room, you will find 'Handgun Bullets,' | | 'First-Aid Kit,' and 'Shotgun Shells.' o------------------------------o Enter the main stairwell and save your game. Descend the stairs all the way down to the basement and use the Basement Storeroom Key.Pick up the 'Shotgun Shells' from the pile of stuff in front of you. Examine the bloody handprints on the bookshelf, then attempt to go in the hole to trigger a scene. Go down the ladder and pick up the 'Copper Ring' from the floor. Ascend the stairs back up to the third floor now. Proceed through the big Southwest double doors to the patient wing, enter the elevator and ride it to the second floor. On your way down a scene will occur, an entertaining little radio show. This will come into play soon, for now get off on the second floor and head East into the Day Room. Examine the fridge and choose to open it. You'll receive the 'Lead Ring' here. Leave the room and take the elevator back up to the third floor. Right when you step out of the elevator examine the door to the stairwell on your left. Use the Lead Ring and Copper Ring to unlock the door here. Before going in there's still the matter of the little Trick-or-Treat game. Head West to the main hall and into the Store Room again. There's now a treasure chest-like object in the room. Examine it and you'll be given a panel, this panel corresponds to the answers from the radio game. The Answers are as follows: 1 2 3 The X's represent the buttons to hit to get the delicious contents,Q1 O O X if you somehow manage to fail you'll be sprayed with a gas thatQ2 X O O leaves you on death's door in terms of health, that's the "trick"Q3 O O X part of the game. The "treat" part is the reward for getting the questions right, the chest contains five 'Shotgun Shells' and in addition to that, two 'Ampoule' as well. Exit the room and go in the closest stairwell to save your g
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