Empire Earth is the only RTS series that allows players to build and r terjemahan - Empire Earth is the only RTS series that allows players to build and r Bahasa Indonesia Bagaimana mengatakan

Empire Earth is the only RTS series

Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. Unlike other RTS games that take away the spoils of victory, Empire Earth III will offer continuous free-form gameplay that will allow players to keep units from one battle to the next.
Empire Earth III builds upon the success of Empire Earth II and redefines RTS games with a truly global approach to world domination.

Empire Earth III is a real-time strategy (RTS) videogame that places the entire globe at the touch of the fingertips making the earth a canvas for the strategy mind. Gamers will build and command an enduring global empire with the goal of World Domination. Empire Earth III is one of the few strategy games that offers players the scale and scope to take an empire from the ancient world to the far future.

Q: How will the tech tree work in Empire Earth III?

A: Various upgrades and new abilities can be researched each epoch. For the most part, each of these pieces of research is entirely independent of other research, though there are many units which can only be built after researching them, and once you build them you can research new abilities on those units (so there's a dependency chain in some cases). Most of this indivudal research within one epoch costs Wealth.

Epoching up is a separate line from most other research, and uses tech points.

Q: Will there be wonders to improve your civilization?

A: No.

Q: Will random events occur, such as Volcanoes, Earthquakes, Fires, Floods, Freezing, etc?

A: Not at random

Q: What resources will be included in Empire Earth III

A: There are 3 resource types: Raw Materials , Wealth , and Technology .

All units and buildings cost a certain amount of Raw Materials, which you gather from resource sites after building a warehouse next to them. More specialized and/or powerful units also have a Wealth cost, which is gathered by trade caravans that originate at markets. The amount of wealth you get from a trade route is based on the distance between the market and the city center it's traveling to, meaning that longer routes are more lucrative, but also expose your caravans to more risk. There are techs available that allow you to trade with allies, leading to really long and prosperous trade routes. Wealth is spent researching upgrades and units, and is used to hire workers and trade caravans at your warehouses and markets. In this way wealth acts as the fuel that powers the rest of your economy. Finally technology is used to epoch up, and is earned from researchers as explained above. For the most part these researchers cost both raw materials and wealth, so players are forced to choose between building units in their current epoch vs. investing in new researchers in order to tech faster.

Q: Will the AI in EE3 be scripted or passive?

A: The AI in EE3 is neither scripted nor passive. It has a set of preferred units, building, and technologies that it tries to build. It gathers raw materials, wealth, and tech points just like a player, builds armies, and sets out to conquer the map (or world, if you are playing on a World Domination mode). It reacts to your attacks and chooses different strategies based on your actions, preferences for different regions (for exampe, the Middle Eastern region likes to rush more), and a little bit of randomness thrown in for good measure.

Q: Will the EE3 feature an AI that can be customized by selecting different types of AI for the novice players and a more detailed script version (similar to EE2) for the more advance modder?

A: You can mod the AI just like everything else in EE. Almost none of it is scripted, and there are a bajillion different knobs that you can turn to make it do different things. The AI for the novice player is pretty much just a “dumbed down” version of the standard AI, which builds more slowly and builds fe
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Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. Unlike other RTS games that take away the spoils of victory, Empire Earth III will offer continuous free-form gameplay that will allow players to keep units from one battle to the next.Empire Earth III builds upon the success of Empire Earth II and redefines RTS games with a truly global approach to world domination.Empire Earth III is a real-time strategy (RTS) videogame that places the entire globe at the touch of the fingertips making the earth a canvas for the strategy mind. Gamers will build and command an enduring global empire with the goal of World Domination. Empire Earth III is one of the few strategy games that offers players the scale and scope to take an empire from the ancient world to the far future.Q: How will the tech tree work in Empire Earth III?A: Various upgrades and new abilities can be researched each epoch. For the most part, each of these pieces of research is entirely independent of other research, though there are many units which can only be built after researching them, and once you build them you can research new abilities on those units (so there's a dependency chain in some cases). Most of this indivudal research within one epoch costs Wealth.Epoching up is a separate line from most other research, and uses tech points.Q: Will there be wonders to improve your civilization?A: No.Q: Will random events occur, such as Volcanoes, Earthquakes, Fires, Floods, Freezing, etc?A: Not at randomQ: What resources will be included in Empire Earth IIIA: There are 3 resource types: Raw Materials , Wealth , and Technology .All units and buildings cost a certain amount of Raw Materials, which you gather from resource sites after building a warehouse next to them. More specialized and/or powerful units also have a Wealth cost, which is gathered by trade caravans that originate at markets. The amount of wealth you get from a trade route is based on the distance between the market and the city center it's traveling to, meaning that longer routes are more lucrative, but also expose your caravans to more risk. There are techs available that allow you to trade with allies, leading to really long and prosperous trade routes. Wealth is spent researching upgrades and units, and is used to hire workers and trade caravans at your warehouses and markets. In this way wealth acts as the fuel that powers the rest of your economy. Finally technology is used to epoch up, and is earned from researchers as explained above. For the most part these researchers cost both raw materials and wealth, so players are forced to choose between building units in their current epoch vs. investing in new researchers in order to tech faster.Q: Will the AI in EE3 be scripted or passive?A: The AI in EE3 is neither scripted nor passive. It has a set of preferred units, building, and technologies that it tries to build. It gathers raw materials, wealth, and tech points just like a player, builds armies, and sets out to conquer the map (or world, if you are playing on a World Domination mode). It reacts to your attacks and chooses different strategies based on your actions, preferences for different regions (for exampe, the Middle Eastern region likes to rush more), and a little bit of randomness thrown in for good measure.Q: Will the EE3 feature an AI that can be customized by selecting different types of AI for the novice players and a more detailed script version (similar to EE2) for the more advance modder?A: You can mod the AI just like everything else in EE. Almost none of it is scripted, and there are a bajillion different knobs that you can turn to make it do different things. The AI for the novice player is pretty much just a “dumbed down” version of the standard AI, which builds more slowly and builds fe
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