The Business Primer simulation is targeted toward the introductory cou terjemahan - The Business Primer simulation is targeted toward the introductory cou Bahasa Indonesia Bagaimana mengatakan

The Business Primer simulation is t

The Business Primer simulation is targeted toward the introductory course in business. As the name suggests, it covers all the fundamentals of business, including marketing, distribution, human resources, manufacturing, finance and accounting. It hits upon the essence of each discipline without getting bogged down in the details.

Business Primer is a very short exercise (4 decision rounds or business quarters) that individuals or small teams can play. The total time to complete the exercise is approximately 4 hours. The ideal positioning would be towards the end of an introductory course in business. Students can work on the simulation as an outside project with little instructor involvement. It is just as easy for an instructor to handle 25 students as it is to handle 250.

The business primer game is comparable to Business Fundamentals in terms of decision content. However, Business Primer boasts an even simpler marketing module (brand selection and ad placement, no design required). As such, it is a very quick exercise that can provide an ideal platform from which instructors can discuss the fundamentals of business and the challenges and importance of cross-functional integration.

Currently, students can play against their peers. The "play against computer" version will soon be available and will allow everyone to work at their own pace (no need to coordinate the play of all of the students).

Available languages
English

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, human resource management, asset management, financial risk, preparedness for the future and wealth.
The Business Fundamentals simulation is targeted toward the introductory course in business. As the name suggests, it covers all the fundamentals of business, including marketing, distribution, human resources, manufacturing, finance and accounting. It hits upon the essence of each discipline without getting bogged down in the details.

Business Fundamentals is a very short exercise (4 decision rounds or business quarters) that individuals or small teams can play. The total time to complete the exercise is approximately 4 hours. The ideal positioning would be towards the end of an introductory course in business. Students can work on the simulation as an outside project with little instructor involvement. It is just as easy for an instructor to handle 25 students as it is to handle 250.

Business Fundamentals will give students a taste of business, something to excite them about choosing business as a major. Because the simulation is highly integrated, it provides an ideal platform from which instructors can discuss and illustrate the fundamentals of business.

Students can play against their peers or against computer-generated competitors. The "play against computer" version allows everyone to work at his or her own pace and there is no need to coordinate the play of all of the students.

Available languages
"Play Against Peers" version: English, Korean, Polish

"Play against Computer" version: English, Polish, Chinese(simplified)

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, human resource management, asset management, financial risk, preparedness for the future and wealth.
he Introduction to Marketing simulation challenges students to make realistic marketing and business decisions in a competitive, fast-paced market.

It allows your students to develop and execute a complete marketing strategy, including brand design, pricing, ad copy design, media placement, distribution, and sales force management.

Throughout the exercise, students receive information on customer needs as well as a feedback on customer satisfaction with brands, prices and advertising. They discover how their actions reflect in both brand profitability and firm profitability. Students learn to study competitive tactics and adjust their marketing strategy to stay ahead of the competition.

The students can play against their peers or against computer-generated competitors. The "play against computer" version allows everyone to work at his or her own pace and there is no need to coordinate the play of all of the students.

Also available in Polish and Spanish languages ("Play Against Peers" version only).
Grading is based on the balanced scorecard that measures profitability, customer satisfaction and market share in the targeted market segments.
The Strategic Marketing simulation is designed for the Marketing Strategy, Marketing Management and Capstone Marketing courses. It exposes the participant to all the aspects of modern marketing.

The decision content includes market opportunity analysis, brand development, advertising, pricing, and sales force management decisions. It also includes profitability projections and profitability analysis decisions.

The Strategic Marketing simulation allows your students to develop and execute a complete marketing strategy, including brand design, pricing, ad copy design, media placement, distribution, and sales force management. Throughout the exercise, students receive information on customer needs as well as a feedback on customer satisfaction with brands, prices and advertising. They discover how their actions reflect in both brand profitability and firm profitability. Simulation participants learn to study competitive tactics and adjust their marketing strategy to stay ahead of the competition.

Students can play against their peers. Also available in Spanish and Lithuanian languages ("Play Against Peers" version only).

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, preparedness for the future and wealth.
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Simulasi bisnis Primer ditujukan bagi kursus pengantar dalam bisnis. Seperti namanya, ini mencakup semua dasar-dasar Bisnis, termasuk pemasaran, distribusi, sumber daya manusia, manufaktur, keuangan dan akuntansi. Hits pada inti dari setiap disiplin tanpa mendapatkan macet dalam rincian.

Bisnis Primer adalah latihan sangat singkat (4 putaran keputusan atau bisnis quarters) yang individu atau tim kecil dapat bermain. Total waktu untuk menyelesaikan latihan adalah sekitar 4 jam. Posisi ideal akan menjelang akhir kursus pengantar dalam bisnis. Siswa dapat bekerja pada simulasi sebagai proyek luar dengan sedikit keterlibatan instruktur. Hanya sebagai mudah bagi seorang instruktur untuk menangani 25 siswa sebagai untuk menangani 250.

permainan primer bisnis sebanding dengan dasar-dasar bisnis dalam hal konten keputusan. Namun, bisnis Primer menawarkan modul pemasaran bahkan lebih sederhana (merek pilihan dan iklan penempatan, ada desain yang dibutuhkan). Dengan demikian, ini adalah latihan yang sangat cepat yang dapat menyediakan platform yang ideal dari mana instruktur dapat membahas dasar-dasar bisnis dan tantangan dan pentingnya lintas fungsional integrasi.

saat ini, siswa dapat bermain melawan teman-teman mereka. Versi "bermain melawan komputer" akan segera tersedia dan akan memungkinkan setiap orang untuk bekerja pada mereka sendiri kecepatan (tidak perlu untuk mengkoordinasikan permainan semua siswa).

bahasa yang tersedia
Inggris

Grading berdasarkan balanced scorecard yang mengukur profitabilitas, kepuasan pelanggan, pangsa pasar di segmen pasar yang ditargetkan, manajemen sumber daya manusia, manajemen aset, keuangan risiko, kesiapan untuk masa depan dan kekayaan.
simulasi dasar-dasar bisnis The ditujukan bagi kursus pengantar dalam bisnis. Seperti namanya, ini mencakup semua dasar-dasar Bisnis, termasuk pemasaran, distribusi, sumber daya manusia, manufaktur, keuangan dan akuntansi. Hits pada inti dari setiap disiplin tanpa mendapatkan macet dalam rincian.

Dasar-dasar bisnis adalah latihan sangat singkat (4 putaran keputusan atau bisnis quarters) yang individu atau tim kecil dapat bermain. Total waktu untuk menyelesaikan latihan adalah sekitar 4 jam. Posisi ideal akan menjelang akhir kursus pengantar dalam bisnis. Siswa dapat bekerja pada simulasi sebagai proyek luar dengan sedikit keterlibatan instruktur. Hanya sebagai mudah bagi seorang instruktur untuk menangani 25 siswa sebagai untuk menangani 250.

dasar-dasar bisnis akan memberikan siswa rasa Bisnis, sesuatu untuk membangkitkan mereka tentang memilih bisnis sebagai Mayor. Karena simulasi sangat terintegrasi, menyediakan platform yang ideal dari mana instruktur dapat mendiskusikan dan menggambarkan dasar-dasar bisnis.

Siswa bisa bermain melawan teman-teman mereka atau terhadap pesaing yang dihasilkan komputer. Versi "bermain melawan komputer" memungkinkan setiap orang untuk bekerja pada kecepatan sendiri dan tidak perlu untuk mengkoordinasikan bermain semua siswa.

bahasa yang tersedia
"Bermain melawan teman" versi: bahasa Inggris, Korea, Polandia

"Bermain melawan komputer" versi: Inggris, Polish, Chinese(simplified)

Penilaian didasarkan pada balanced scorecard yang mengukur profitabilitas, kepuasan pelanggan, pangsa pasar di segmen pasar yang ditargetkan, manajemen sumber daya manusia, manajemen aset, risiko keuangan, kesiapan untuk masa depan dan kekayaan.
ia pengantar simulasi pemasaran tantangan siswa untuk membuat realistis pemasaran dan keputusan bisnis di pasar yang kompetitif, cepat.

Hal ini memungkinkan siswa untuk mengembangkan dan melaksanakan strategi pemasaran yang lengkap, termasuk desain merek, harga, iklan salin desain, penempatan media, distribusi, dan memaksa penjualan manajemen.

seluruh latihan ini, siswa menerima informasi pada kebutuhan konsumen serta umpan balik pada kepuasan pelanggan dengan merek, harga, dan iklan. Mereka menemukan bagaimana tindakan mereka mencerminkan merek profitabilitas dan profitabilitas perusahaan. Siswa belajar untuk belajar taktik kompetitif dan menyesuaikan strategi pemasaran mereka untuk tetap di depan persaingan.

siswa bisa bermain melawan teman-teman mereka atau terhadap pesaing yang dihasilkan komputer. Versi "bermain melawan komputer" memungkinkan setiap orang untuk bekerja pada kecepatan sendiri dan tidak perlu untuk mengkoordinasikan bermain semua siswa.

juga tersedia dalam bahasa Polandia dan Spanyol (hanya "Bermain melawan teman" versi).
Grading berdasarkan balanced scorecard yang mengukur profitabilitas, kepuasan pelanggan dan pasar berbagi di segmen pasar sasaran.
Simulasi strategis pemasaran dirancang untuk strategi pemasaran, Manajemen Pemasaran dan pemasaran Capstone kursus. Karena menghadapkan peserta untuk semua aspek dari modern pemasaran.

konten keputusan mencakup analisis peluang pasar, pengembangan merek, iklan, harga, dan penjualan memaksa keputusan manajemen. Ini juga mencakup proyeksi keuntungan dan profitabilitas analisis keputusan.

pemasaran strategis simulasi memungkinkan siswa untuk mengembangkan dan melaksanakan strategi pemasaran yang lengkap, termasuk desain merek, harga, iklan salin desain, penempatan media, distribusi, dan penjualan memaksa manajemen. Seluruh latihan, siswa menerima informasi pada kebutuhan konsumen serta umpan balik pada kepuasan pelanggan dengan merek, harga, dan iklan. Mereka menemukan bagaimana tindakan mereka mencerminkan merek profitabilitas dan profitabilitas perusahaan. Simulasi peserta belajar untuk belajar taktik kompetitif dan menyesuaikan strategi pemasaran mereka untuk tetap di depan persaingan.

siswa dapat bermain melawan teman-teman mereka. Juga tersedia dalam bahasa Spanyol dan Lituania (hanya "Bermain melawan teman" versi).

Grading berdasarkan balanced scorecard yang mengukur kepuasan pelanggan, pangsa pasar di segmen pasar target keuntungan, kesiapan untuk masa depan dan kekayaan.
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Hasil (Bahasa Indonesia) 2:[Salinan]
Disalin!
The Business Primer simulation is targeted toward the introductory course in business. As the name suggests, it covers all the fundamentals of business, including marketing, distribution, human resources, manufacturing, finance and accounting. It hits upon the essence of each discipline without getting bogged down in the details.

Business Primer is a very short exercise (4 decision rounds or business quarters) that individuals or small teams can play. The total time to complete the exercise is approximately 4 hours. The ideal positioning would be towards the end of an introductory course in business. Students can work on the simulation as an outside project with little instructor involvement. It is just as easy for an instructor to handle 25 students as it is to handle 250.

The business primer game is comparable to Business Fundamentals in terms of decision content. However, Business Primer boasts an even simpler marketing module (brand selection and ad placement, no design required). As such, it is a very quick exercise that can provide an ideal platform from which instructors can discuss the fundamentals of business and the challenges and importance of cross-functional integration.

Currently, students can play against their peers. The "play against computer" version will soon be available and will allow everyone to work at their own pace (no need to coordinate the play of all of the students).

Available languages
English

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, human resource management, asset management, financial risk, preparedness for the future and wealth.
The Business Fundamentals simulation is targeted toward the introductory course in business. As the name suggests, it covers all the fundamentals of business, including marketing, distribution, human resources, manufacturing, finance and accounting. It hits upon the essence of each discipline without getting bogged down in the details.

Business Fundamentals is a very short exercise (4 decision rounds or business quarters) that individuals or small teams can play. The total time to complete the exercise is approximately 4 hours. The ideal positioning would be towards the end of an introductory course in business. Students can work on the simulation as an outside project with little instructor involvement. It is just as easy for an instructor to handle 25 students as it is to handle 250.

Business Fundamentals will give students a taste of business, something to excite them about choosing business as a major. Because the simulation is highly integrated, it provides an ideal platform from which instructors can discuss and illustrate the fundamentals of business.

Students can play against their peers or against computer-generated competitors. The "play against computer" version allows everyone to work at his or her own pace and there is no need to coordinate the play of all of the students.

Available languages
"Play Against Peers" version: English, Korean, Polish

"Play against Computer" version: English, Polish, Chinese(simplified)

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, human resource management, asset management, financial risk, preparedness for the future and wealth.
he Introduction to Marketing simulation challenges students to make realistic marketing and business decisions in a competitive, fast-paced market.

It allows your students to develop and execute a complete marketing strategy, including brand design, pricing, ad copy design, media placement, distribution, and sales force management.

Throughout the exercise, students receive information on customer needs as well as a feedback on customer satisfaction with brands, prices and advertising. They discover how their actions reflect in both brand profitability and firm profitability. Students learn to study competitive tactics and adjust their marketing strategy to stay ahead of the competition.

The students can play against their peers or against computer-generated competitors. The "play against computer" version allows everyone to work at his or her own pace and there is no need to coordinate the play of all of the students.

Also available in Polish and Spanish languages ("Play Against Peers" version only).
Grading is based on the balanced scorecard that measures profitability, customer satisfaction and market share in the targeted market segments.
The Strategic Marketing simulation is designed for the Marketing Strategy, Marketing Management and Capstone Marketing courses. It exposes the participant to all the aspects of modern marketing.

The decision content includes market opportunity analysis, brand development, advertising, pricing, and sales force management decisions. It also includes profitability projections and profitability analysis decisions.

The Strategic Marketing simulation allows your students to develop and execute a complete marketing strategy, including brand design, pricing, ad copy design, media placement, distribution, and sales force management. Throughout the exercise, students receive information on customer needs as well as a feedback on customer satisfaction with brands, prices and advertising. They discover how their actions reflect in both brand profitability and firm profitability. Simulation participants learn to study competitive tactics and adjust their marketing strategy to stay ahead of the competition.

Students can play against their peers. Also available in Spanish and Lithuanian languages ("Play Against Peers" version only).

Grading is based on the balanced scorecard that measures profitability, customer satisfaction, market share in the targeted market segments, preparedness for the future and wealth.
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