Even though I said it wouldn't be possible, apparently I was wrong and terjemahan - Even though I said it wouldn't be possible, apparently I was wrong and Bahasa Indonesia Bagaimana mengatakan

Even though I said it wouldn't be p

Even though I said it wouldn't be possible, apparently I was wrong and someone managed to make a walkthrough for Mystique Chapter 3. All credits go to the Author: Ibakeubercakez who originally posted this on the Android and Me forums.

I'll be typing this with swipe so expect some typos lol. Ok, as soon as you get off the elevator head for the door to the right of the elevator, as if you were getting off of it. There will be a door with a keypad. There should be3 faded out buttons (random each game.) Randomly tap those 3 until you hear the unlocking noise. Open the door. On the bookcase in front if you there will be a book loosely sitting on top of some neatly stacked books. Pick it up and look on the desk to your right. Pick up the oil can and exit the room. You no longer need to enter this room. Go around the corner. Skip the first door on the right and go to the second one. Inside there should be some washing machines. Open the one right if the far left one and pick up the scalpel. There is a key in this room but to get it you need a wire. Just exit the room and in front of you there should be a wooden barrel. Pick up the wire on top of it and reenter the room. In the corner by the far right washing machine, in that crevice, is the key. Use the wire with menu. On the key. Once retrieved exit the room. You no longer need to enter this room. Next. Continue down the hall and enter the next door on your right. Use the key on the jail cell in the far left. Pick up the valve under the bench. Look in the locked cell right next to you while you stay in the one you're in. You can grab the crowbar on the bench through the bars. Exit.

You no lor need to to use this room.Enter the final room on this hall. Use the crowbar on the door to open it. Once inside, head towards the second electric fence. By the wall near where you entered look under the fence. A red handle will be sticking out. Grab it. It's a wrench. Head down the side of the fence. There's a medical table with wheels and its small. Use it and it will slide. Now click it again and your character will climb it. Grab one if the acid jars on top of the shelf. Next, head to the end of the room. You will be in an aisle with two paintings at the end of it. Now go one aisle left. There,s a coil of rubber hose. Use the scalpel on it and you'll get a piece of it. Now, look behind you. There are two wooden palettes propped against the wall. Use the crowbar on it to get the epic shovel. You no longer need to to use this room. So exit. Go to the first electric fence. If you look in you can see a yellow box of matches. Use the rubber hose on it then grab the box from underneath. Yay. Unless I forgot something you have all the items. Now. Go to the last room on the left, the one before the library. It should be a boiler room. Use the valve on the handle that's missing a valve. Now use the oil on the valve. You need water. Without anything in your hands click on the pipes on the right. It will change the view. Now equip the wrench. This puzzle requires that the bottom right meter needs to face left (opposite of where it started out) and all the other meters should face right. Once completed the game will tell you. Now open up the boiler door. Use the book on it. Now turn around and use the shovel on that box of coal. Then use the shovel full of coal on the boiler. Now just use the matches on it. Yay.

Now exit and go to the broken pipe. Use the acid on it, and after that use the crowbar on it. You can go through the door. There a power switch machine in front off you. This puzzle us different for every game. To do it just click on one intersection in front off the switch. If it resets try another way. This requires a lot of trial and error. Once you complete it...

YOU WAKE UP IN HELL! Talk to the weird old lady in front of you. Talk to her twice, actually. Then look on the bookcase for the Palmistry project book. Exit the room for now.
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Hasil (Bahasa Indonesia) 1: [Salinan]
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Even though I said it wouldn't be possible, apparently I was wrong and someone managed to make a walkthrough for Mystique Chapter 3. All credits go to the Author: Ibakeubercakez who originally posted this on the Android and Me forums.I'll be typing this with swipe so expect some typos lol. Ok, as soon as you get off the elevator head for the door to the right of the elevator, as if you were getting off of it. There will be a door with a keypad. There should be3 faded out buttons (random each game.) Randomly tap those 3 until you hear the unlocking noise. Open the door. On the bookcase in front if you there will be a book loosely sitting on top of some neatly stacked books. Pick it up and look on the desk to your right. Pick up the oil can and exit the room. You no longer need to enter this room. Go around the corner. Skip the first door on the right and go to the second one. Inside there should be some washing machines. Open the one right if the far left one and pick up the scalpel. There is a key in this room but to get it you need a wire. Just exit the room and in front of you there should be a wooden barrel. Pick up the wire on top of it and reenter the room. In the corner by the far right washing machine, in that crevice, is the key. Use the wire with menu. On the key. Once retrieved exit the room. You no longer need to enter this room. Next. Continue down the hall and enter the next door on your right. Use the key on the jail cell in the far left. Pick up the valve under the bench. Look in the locked cell right next to you while you stay in the one you're in. You can grab the crowbar on the bench through the bars. Exit.You no lor need to to use this room.Enter the final room on this hall. Use the crowbar on the door to open it. Once inside, head towards the second electric fence. By the wall near where you entered look under the fence. A red handle will be sticking out. Grab it. It's a wrench. Head down the side of the fence. There's a medical table with wheels and its small. Use it and it will slide. Now click it again and your character will climb it. Grab one if the acid jars on top of the shelf. Next, head to the end of the room. You will be in an aisle with two paintings at the end of it. Now go one aisle left. There,s a coil of rubber hose. Use the scalpel on it and you'll get a piece of it. Now, look behind you. There are two wooden palettes propped against the wall. Use the crowbar on it to get the epic shovel. You no longer need to to use this room. So exit. Go to the first electric fence. If you look in you can see a yellow box of matches. Use the rubber hose on it then grab the box from underneath. Yay. Unless I forgot something you have all the items. Now. Go to the last room on the left, the one before the library. It should be a boiler room. Use the valve on the handle that's missing a valve. Now use the oil on the valve. You need water. Without anything in your hands click on the pipes on the right. It will change the view. Now equip the wrench. This puzzle requires that the bottom right meter needs to face left (opposite of where it started out) and all the other meters should face right. Once completed the game will tell you. Now open up the boiler door. Use the book on it. Now turn around and use the shovel on that box of coal. Then use the shovel full of coal on the boiler. Now just use the matches on it. Yay.Now exit and go to the broken pipe. Use the acid on it, and after that use the crowbar on it. You can go through the door. There a power switch machine in front off you. This puzzle us different for every game. To do it just click on one intersection in front off the switch. If it resets try another way. This requires a lot of trial and error. Once you complete it...YOU WAKE UP IN HELL! Talk to the weird old lady in front of you. Talk to her twice, actually. Then look on the bookcase for the Palmistry project book. Exit the room for now.
Sedang diterjemahkan, harap tunggu..
Hasil (Bahasa Indonesia) 2:[Salinan]
Disalin!
Meskipun saya mengatakan itu tidak akan mungkin, ternyata saya salah dan seseorang berhasil membuat walkthrough untuk Mystique Bab 3. Semua kredit pergi ke Penulis:. Ibakeubercakez yang awalnya diposting ini di forum Android and Me saya akan mengetik ini dengan menggesek sehingga diharapkan beberapa kesalahan ketik lol. Ok, segera setelah Anda turun kepala lift untuk pintu di sebelah kanan lift, seperti jika Anda mendapatkan dari itu. Akan ada pintu dengan keypad. Ada harus Be3 memudar keluar tombol (random setiap pertandingan.) Acak tekan mereka 3 sampai Anda mendengar suara unlocking. Buka pintu. Pada rak buku di depan jika Anda akan ada buku longgar duduk di atas beberapa buku rapi ditumpuk. Mengambilnya dan melihat di meja ke kanan. Mengambil kaleng minyak dan keluar ruangan. Anda tidak perlu lagi memasuki ruangan ini. Pergi sekitar sudut. Loncat pintu pertama di sebelah kanan dan pergi ke yang kedua. Di dalam harus ada mesin cuci. Buka tepat jika kiri satu dan mengambil pisau bedah. Ada kunci di ruangan ini, tapi untuk mendapatkannya Anda perlu kawat. Hanya keluar ruangan dan di depan Anda harus ada tong kayu. Mengambil kawat di atasnya dan masuk kembali ruang. Di sudut dengan mesin cuci paling kanan, di celah itu, adalah kuncinya. Gunakan kawat dengan menu. Pada tombol. Setelah diambil keluar ruangan. Anda tidak perlu lagi memasuki ruangan ini. Berikutnya. Lanjutkan menyusuri lorong dan memasuki pintu berikutnya di sebelah kanan Anda. Gunakan tombol di sel penjara di paling kiri. Ambil katup bawah bangku. Lihat di sel terkunci tepat di sebelah Anda sementara Anda tinggal di salah satu yang berada di. Anda bisa ambil linggis di bangku melalui jeruji. Exit. Anda tidak lor perlu menggunakan room.Enter ini ruang terakhir di aula ini. Gunakan linggis di pintu untuk membukanya. Setelah masuk, kepala ke arah pagar listrik kedua. Dengan dinding dekat tempat Anda masukkan tampilan di bawah pagar. Sebuah pegangan merah akan mencuat. Ambil. Ini kunci inggris. Kepala menuruni sisi pagar. Ada meja medis dengan roda dan yang kecil. Menggunakannya dan akan meluncur. Sekarang klik lagi dan karakter Anda akan mendaki itu. Ambil satu jika botol asam di atas rak. Berikutnya, menuju ke ujung ruangan. Anda akan berada di lorong dengan dua lukisan pada akhir itu. Sekarang pergi satu lorong kiri. Ada, sa kumparan selang karet. Gunakan pisau bedah di atasnya dan Anda akan mendapatkan bagian dari itu. Sekarang, lihat di belakang Anda. Ada dua palet kayu bersandar di dinding. Gunakan linggis di atasnya untuk mendapatkan sekop epik. Anda tidak perlu lagi menggunakan ruangan ini. Jadi keluar. Pergi ke pagar listrik pertama. Jika Anda melihat di Anda dapat melihat kotak kuning pertandingan. Gunakan selang karet di atasnya kemudian ambil kotak dari bawah. Hore. Kecuali aku lupa sesuatu yang Anda memiliki semua item. Sekarang. Pergi ke ruang terakhir di sebelah kiri, yang sebelumnya perpustakaan. Ini harus menjadi ruang boiler. Gunakan katup pada pegangan yang hilang katup. Sekarang gunakan minyak pada katup. Anda membutuhkan air. Tanpa apa-apa di tangan Anda klik pada pipa di sebelah kanan. Ini akan mengubah tampilan. Sekarang melengkapi kunci pas. Teka-teki ini mengharuskan meter kanan bawah perlu menghadapi kiri (kebalikan dari mana itu dimulai) dan semua meter lain harus menghadapi tepat. Setelah selesai permainan akan memberitahu Anda. Sekarang membuka pintu boiler. Gunakan buku di atasnya. Sekarang berbalik dan menggunakan sekop pada kotak batubara. Kemudian gunakan sekop penuh batubara pada boiler. Sekarang hanya menggunakan pertandingan di atasnya. Yay. Sekarang keluar dan pergi ke pipa rusak. Gunakan asam di atasnya, dan setelah itu menggunakan linggis di atasnya. Anda dapat pergi melalui pintu. Ada mesin saklar daya di depan dari Anda. Ini teka-teki kita berbeda untuk setiap pertandingan. Untuk melakukannya klik pada salah satu persimpangan di depan off switch. Jika ulang mencoba cara lain. Ini membutuhkan banyak trial and error. Setelah Anda menyelesaikannya ... ANDA BANGUN DI NERAKA! Berbicara dengan wanita tua aneh di depan Anda. Berbicara dengannya dua kali, sebenarnya. Kemudian melihat pada rak buku untuk buku proyek Palmistry. Keluar ruangan untuk saat ini.







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